In various graphical discussion nowadays, frequently gamers talk about antialiasing and anisotropic filtering. These are advanced techniques used to improve the image quality of 3D graphics. But what exactly are they, and how do they work?
Virtual pet simulators are having a resurgence in VR, and in this review for Stay: Forever Home you'll find out why that's good.
Doom: The Dark Ages has hit a peak of just under 31,000 concurrent players at launch, a figure much lower than both Doom and Doom: Eternal.
Could be affected by:
- A percentage of people will play this on GamePass which the last 2 games did not launch on.
- A percentage of players bought the Deluxe Edition which included early access, reducing the peak as players will start playing it on different days.
Avowed's big update brings Arachnophobia Mode, character camps, custom maps, new weapons & the time feature RPG players have been waiting for
Around a 600 24hr peak on Steam at below 80% approval...I'm sure not too many people are worried about this.
very good job.. thanx alot for this article.. many guys here must know more about graphic technologies..
good luck
Dont we all just love AA and AF? I do :D
"In the following image, we're going to zoom in a bit on one part of the image, so you can compare what it looks like without AA to the same view with 2x multisample AA applied. On modern graphics cards, this is the fastest, lowest-quality setting there is. On the Xbox 360, many claim that this level of AA is "free" and suffers no performance hit. Nothing is "free" in 3D graphics, but the performance penalty is probably quite small, thanks to the way the 360's graphics chip and embedded DRAM module work."
They do not talk about PS3 and Wii anti-aliasing, maybe because they do this in a more common way. But all explanation is a must read to anybody that wants talk about graphics effects knowing more than only the specifications launched with the console of choice.
I'm only teasing here, but this is true:
When Dreamcast owners made fun of the PS2 for not having anti-aliasing, Sony said it wasn't important.
Make of that what you will.
...but the difference between the bi-linear shot, and the 16x AF shot, is not even worth mentioning; yet, the author acts like there's a HUGE difference. ????