It's that time of year again and the SAW series is scaring up big business at the box office. This year gamers get an extra treat (or is it a trick?), as the gore-fueled franchise hits gamers like a blunt force trauma to the skull with the first ever SAW title. Play magazine sits down with the president of Zombie Studios John Williamson to find out what it was like to unleash Jigsaw into a medium that could use a good scare.
Times are changing, and these games would have never been made in today's climate.
Every single time someone uses this phrase whether it's music, movies, books, comics, video games, etc it's always the same claim.
The ubiquitous "they" won't allow it to be made. And every decade these claims are made the claimant completely ignores all the "offensive" material that is published when the claim is made.
In ten years, you can write a new article about how you can't make games like Helldivers 2, Resident Evil VIII, Mortal Kombat I, Dragon's Dogma 2, Alan Wake 2 etc etc etc any more.
Dead Island: "The early PC version of the zombie game swapped the playable character Purna’s Gender Wars skill with a prototype name, which shouldn’t be mentioned directly. The skill name made fun of both Purna as a character and feminists."
"Feminist Whore" lmao
ill add one more to the list.
drakengard 1.
its ridiculous tho, especially since they'd still be able to find their place in alot of places in the world. except america of course ha. and maybe Australia.
ppl are so sensitive these days. ha. but it is what it is.
They're not offensive.
And we need another Fat Princess. Fantastic little game!
Some people just have no sense of humour if this sort of thing offends them. They need to lighten up and stop taking themselves so seriously.
Escape room number one, then proceed to room number two. Why? because it's littered with some of the best escape room games you can play
YouTube’s ‘club4ghz’ has recreated various environments from Doom 2, Silent Hill and Saw in Unreal Engine 4.
Nope. I don't like it. It might be because of the sentimentality (D2 is the best Doom game in my opinion, partially because D1 was too much for my AMD 386SX ;)), but the music doesn't sound right, and the looks of this doesn't feel like Doom.
Lighting alone doesn't make it better.
PS. The author went "a little" too crazy with particles ;)
It would look better if they didn't use UE4's reflective materials EVERYWHERE