TAG: Dead Space: Extraction Review

There's a lot about Dead Space that makes sense as a rail shooter. There are a lot of pop-up scares, a lot of atmosphere, and that whole "going crazy" aspect that they can milk. There were just parts of Dead Space that weren't scary because we were divided from the "action" by always being able to see this faceless, heavily-armored and extremely competent avatar. So moving the scenario to a first-person affair with no camera control was a great idea to let gamers soak in the horror.

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