Rhianna Pratchett interview: Developers don’t remember about story until it’s too late (in English and Polish)

Rhianna Pratchett interview: Developers don’t remember about story until it’s too late (in English and Polish)

Ausir|17 years ago|Dev

Polygamia interviews Rhianna Pratchett about her work on Overlord and Risen, as well as about general issues connected with being a game writer.

"One problem is that not enough companies factor story-telling into their game in the design stages and tend to call on the services of a narrative professional very late in the day. This can mean you’re trying to hammer a story around a structure that hasn’t been properly built for it. Hardly ideal! Calling a writer in late can also mean that you’re frantically trying to polish and patch up a narrative that could have used the attention 6 months previously. "

English version is to the right of the Polish version.