Operation Flashpoint: Dragon Rising is largely successful in its endeavor. The environments and core action create a great feeling of tension and immediacy. The various weapons and vehicles also give you a great array of ways to accomplish your objectives. With a lengthy campaign and solid multiplayer action, Dragon Rising is a tough and engaging tactical action experience.
Twinfinite's Henry McMunn revisits Codemaster's military simulator and realises it was actually really great all along.
Ugh I just remembered this game and it makes me want to me sick in a bowler hat and drown myself in it....
The only good thing about this game was borderlands was out a week later!
Dragon Rising was a really great idea but with Codemaster's typically shoddy execution of anything not racing related. Their poor handling of the criticism, bugs and outright lies on the packaging was eerily similar to EA's BF4 flustercluck. The game was a breath of fresh air in many ways and was really the only truly tactical, open map shooter of it's kind on consoles. Anyone who played the original Flashpoint or ARMA games would feel pretty comfortable with Dragon Rising. It's just a pity Codemasters dropped the ball completely on the online portion, allowed several annoying bugs to remain to this day and lied about features in the game and later charged for these promised features as DLC. With the way they handled the whole situation, Codemasters earned the first spot on my ever expanding list of developers that I refuse to buy anything from them. Again, much like BF4, you can easily see the awesome game it could have been and yet it's still totally out of reach.
There are games wich shine with light. However, not all games have the same opportunity to receive support from their editors.
This results in remarkable games, even outstanding, which have been forgotten or, unfortunately, were never known by the mass audience. Even their reviews, do not capture the true quality of the title, since most anticipated games, are unfortunately better received in the newsroom.
Part I: Hidden gems in First Person Shooters
"I’m tired of the need for more 'realism' in games. I don’t want to hear about how realistic Call of Duty is while you’re cowering behind cover watching the red Kool-Aid disappear from your screen. I don’t care if Battlefield 3’s bullet drop somehow makes it a better shooter. Does it really matter if you play Forza Motorsport, Gran Turismo, or Need for Speed? They all look and feel fantastic; why does it matter if one is more realistic?
"You want to see a realistic game? Go play Operation Flashpoint on the hardest difficulty. After you’ve gotten out of the fetal position, tell me how enjoyable it was. Unless you happen to be a masochist, I’m going to bet you didn’t have a very good time. That’s realistic.
"We use video games as an escape, just like movies, literature, and music. They tell us stories, let us make our own, or let us live out an experience. I can’t drive a race car (heck, I don’t even have a license), but that doesn’t stop me from playing Need for Speed. The cor...
Exactly. I love the fact that you can jump and shoot with a .50 cal sniper rifle in COD. That adds to the fun whereas realism reduces the fun and makes the gameplay boring. Games aren't suppose to be realistic, we as human beings are very limited when it comes to abilities and powers and such and having game designers implementing what we fantasize the most in terms of technology and surreal action in video games make us people happy cause we get to experience our own "world", the world of fantasies and joy in those games which brightens our imagination and give us something to think about. If I wanted realism, I would rather stick to the life outside of home and drive a real car instead of playing GT5/Forza for instance. Realism ruins the fun, fun is surreal or simply like our folks at Epic Games call it, Unreal.
Doesn't an escape from one reality into another make all the more magic though?
Operation Flashpoint on hard is BOMB! I loved it! Intense! One of the few games that was genuinely hard and not just cheap like playing COD on veteran.
Most of my favorite games this gen are unrealistic
Valkyria Chronicles
Tales of Graces F
Disgaea 4
Atelier Meruru
Mass Effect 1
About what I expected, to be honest.
a hardcore game .
Wait did he say there were 11 missions that could last up to 1/2 each and then at the end say the game offers a lengthy campaign?
11/2 = 5.5 hours....so about the same length (or shorter) then Halo ODST. Not comparing the actual game to Halo as I am sure I will enjoy it more (I am more of a tactical shooter fan). I just thought that his statements were oddly contradictory. Or did I mis-understand what he said?
guys a idiot. didn't lead any shots. as well, he shot at a APC with a m16.
also...it says 11 misions that are over 1/2 long. he was more then likely on easy. so I would say about 45-60 minutes per mission on normal, or longer on the highest difficulty...
Got it yesterday. This game is solid! I admit the learning curve is a bit steep; but well worth it in the long run. The "fear" of bullets brings this FPS into a category all its own. All these years I would depend on my shield to re-charge or the red fog to remove from the screen; now I'm looking for cover and trying my best to protect my medic.
If gamers would take their time with this game, I guarantee it will be well worth it. If not, CoDMW2 will be out next month and the blood splattered view will give you the "Rambo high" needed to get the job done. FOR YOU ARE A ONE MAN ARMY! Just kidding, they both have their strengths and weaknesses. :)