PCZone on CVG writes:
"I never finished the original Operation Flashpoint. I got to a mission where I had to escort some convoy of trucks over a large distance, and singularly failed to do so. Believe me, I tried to protect my AI companions, but they just kept getting blown up. I can't even remember how they bought it - mines, rockets or merely plain old bullets - but they died, again and again. Again and again and again.
There was also that mission where you're told to escape to the beach. You start in a forest, bereft of allies and have to make it past the entire enemy army without getting spotted once, because if they saw you, BAM! you were dead. One shot to the face from a tiny set of pixels that had just appeared on the horizon sent you right back to the beginning. Or to the solitary save point you were allowed."
Verdict
Operation Cashpoint: Sales Rising
Uppers
* Great fun
* Hard but fair
* Co-op campaign
* More of a game than ArmA II
Downers
* Some console touches
Twinfinite's Henry McMunn revisits Codemaster's military simulator and realises it was actually really great all along.
Ugh I just remembered this game and it makes me want to me sick in a bowler hat and drown myself in it....
The only good thing about this game was borderlands was out a week later!
Dragon Rising was a really great idea but with Codemaster's typically shoddy execution of anything not racing related. Their poor handling of the criticism, bugs and outright lies on the packaging was eerily similar to EA's BF4 flustercluck. The game was a breath of fresh air in many ways and was really the only truly tactical, open map shooter of it's kind on consoles. Anyone who played the original Flashpoint or ARMA games would feel pretty comfortable with Dragon Rising. It's just a pity Codemasters dropped the ball completely on the online portion, allowed several annoying bugs to remain to this day and lied about features in the game and later charged for these promised features as DLC. With the way they handled the whole situation, Codemasters earned the first spot on my ever expanding list of developers that I refuse to buy anything from them. Again, much like BF4, you can easily see the awesome game it could have been and yet it's still totally out of reach.
There are games wich shine with light. However, not all games have the same opportunity to receive support from their editors.
This results in remarkable games, even outstanding, which have been forgotten or, unfortunately, were never known by the mass audience. Even their reviews, do not capture the true quality of the title, since most anticipated games, are unfortunately better received in the newsroom.
Part I: Hidden gems in First Person Shooters
"I’m tired of the need for more 'realism' in games. I don’t want to hear about how realistic Call of Duty is while you’re cowering behind cover watching the red Kool-Aid disappear from your screen. I don’t care if Battlefield 3’s bullet drop somehow makes it a better shooter. Does it really matter if you play Forza Motorsport, Gran Turismo, or Need for Speed? They all look and feel fantastic; why does it matter if one is more realistic?
"You want to see a realistic game? Go play Operation Flashpoint on the hardest difficulty. After you’ve gotten out of the fetal position, tell me how enjoyable it was. Unless you happen to be a masochist, I’m going to bet you didn’t have a very good time. That’s realistic.
"We use video games as an escape, just like movies, literature, and music. They tell us stories, let us make our own, or let us live out an experience. I can’t drive a race car (heck, I don’t even have a license), but that doesn’t stop me from playing Need for Speed. The cor...
Exactly. I love the fact that you can jump and shoot with a .50 cal sniper rifle in COD. That adds to the fun whereas realism reduces the fun and makes the gameplay boring. Games aren't suppose to be realistic, we as human beings are very limited when it comes to abilities and powers and such and having game designers implementing what we fantasize the most in terms of technology and surreal action in video games make us people happy cause we get to experience our own "world", the world of fantasies and joy in those games which brightens our imagination and give us something to think about. If I wanted realism, I would rather stick to the life outside of home and drive a real car instead of playing GT5/Forza for instance. Realism ruins the fun, fun is surreal or simply like our folks at Epic Games call it, Unreal.
Doesn't an escape from one reality into another make all the more magic though?
Operation Flashpoint on hard is BOMB! I loved it! Intense! One of the few games that was genuinely hard and not just cheap like playing COD on veteran.
Most of my favorite games this gen are unrealistic
Valkyria Chronicles
Tales of Graces F
Disgaea 4
Atelier Meruru
Mass Effect 1
I remember the evade and escape to the beach mission it took me ages to do it.
Really looking forward to this one.
It's a shame you have to use a radial menu on the PC when all you should have to do is press a key. Oh well, I might try anyway.
I'm getting this, although it did look a bit dumbed down from what I saw of it the other day, still looks well worth playing though.
@Raf1k1, that level was excellent, really made you feel out of your depth. Took a while to get through it.
In my Belgian magazine, they say the world is split up in many small parts, destroying the original freedom, the vehicle numbers are low and they took only 6 hours to complete the singleplayer.