IncGamers' John Robertson gets his hands on the latest Need for Speed title, Need for Speed: SHIFT.
From the preview: "It all starts with the much-hyped in-car view which, unlike many other racers, Tudor is adamant is the best way to play the game. 'We looked at first-person shooters,' Tudor told us, 'and took their stylistic techniques, the screen de-saturating, blurring, the disorientating view.' In real terms what this means is that what you can see and hear from inside the car is intrinsically linked to what is happening on the track. For example, crash against a wall and your driver's head shakes violently and your vision becomes blurred (much like being shot in an FPS), accelerate hard off the grid and the g-force pins your head back into the seat or speed down a high-speed straight and the interior of your car blurs out creating a tunnel vision effect focused on the track."