There is certainly something satisfying about tweaking McEnroe's pride by hitting winner after winner after winner against the afroed tennis legend, no matter what the game's other faults might be. The same can be said for taking down Boris Becker, Andy Murray, and all the other tennis superstars included. However, the game feels distinctly incomplete – there's not enough depth to the gameplay in terms of number of characters and number of venues/tournaments.
While it's easy to pickup a rudimentary knowledge of how to hit certain shots, it is nearly impossible to perfect one's technique to the point where one is never sure if they're simply not competent or if the game has betrayed them.
Andy Robertson writes "Grand Slam Tennis 2 brings tennis to PlayStation Move but ends up being jack of all controllers and master of none. Great fun for families but for grownups more promise of things to come than a fully fleshed out motion experience. I suspect Grand Slam Tennis on Wii U will be the de facto version."
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The biggest test for this approach is how well the more hardcore audience on the PlayStation 3 (and Xbox 360) will take to Grand Slam Tennis 2. It maybe that motion controls are less important here. Perhaps testament to this is the inclusion of some (also quite interesting) Skate style “flick-it” racket controls where the right stick is used to control your swing.
After playing on the Wii, I'll never play a tennis game with sticks again. That is OLD! Has to be motion controlled for moi.