Popmatters writes:
"Ben Abraham over at SLRC started an experiment with Far Cry 2 that has since been picked up and repeated by other bloggers. The experiment: Play Far Cry 2 on normal difficulty and stop when you die. You only have one life. Death is permanent.
Ben's posts, and those by others who have taken up the experiment, read like a normal game of Far Cry 2. The introduction and the tutorial always play out the same, and while everyone's first mission is different, what happens to them isn't all that different than what happened to me when I played the game: They get in a shootout and kill a lot of people. That's essentially every mission in Far Cry 2. So what makes this experiment so interesting?"
If you’re new to this long-running franchise, we’ve got you covered.
2 and 3, pretty much the only ones i really enjoyed. 1 was amazing for the time but aged quite poorly. 4 has the elephant gun, all i can praise from any entry after 3 lol
Ummmm 3 than stop.
Okay maybe two as well. But yeah probably 3 and then move on.
Far Cry 2. People constantly rant about games now being too easy, holding your hand, having too many unnecessary RPG-lite leveling features, etc. People specifically complain about open world games being too focused on tons of collectibles and "checkmarks" that just waste time.
Far Cry 2 is an answer to all of those complaints. It was made by Ubisoft before they fell into all the traps discussed above (and before they started inserting towers into their games to defog the map). It has respawning enemies, weapons that degrade, and the collectible diamonds are very useful in the game (which you find in a similar way to the way you find shrines in BOTW with a radar system). The map you have is an in game item you pull out while playing, not a pause menu that is unnecessarily detailed. Also the enemy AI and physics are much better than later entries in the series.
It has a mixed reputation because people at the time said it was too hard, the weapon degradation was annoying, and then respawning enemies were annoying. FC2 came out in 2008, so this was before games like Dark Souls and BOTW had come out and made it cool to like these types of features.
GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good
The Far Cry series’ best game – not Far Cry 6 – just got more brutal and realistic thanks a mod than revamps and remakes the classic Ubisoft open-world FPS
Far Cry 2 where your guns never ever jammed until you got into a gunfight is their best? I disagree.
Far Cry 2 may certainly not be the most "fun" game in the series but from a narrative standpoint it definitely is the most interesting of the bunch. FC2 couldn't be further away from the pointless fragfests that the following episodes turned out to be.
Far Cry 2 is a pretty cool game for a while.
I stopped played because I died of malaria...
i died because i drowned how the fuk did i drown when i was still walking through the water
I would try this, but I already know how I'd die: I'd set the grass on fire with the blowback from my rocket launcher, which would in turn set my jeep on fire, which would in turn blow up and kill my sorry ass.
They take this stuff waaay too seriously.
Playing a game with one life doesn't need to become some existential
wank fest.
so if u die u die? no continuing from the point you saved?