In recent years, the adventure genre has shown a noticeable trend away from puzzles as a primary focus. Oh, sure, there are always new conundrums to solve, but often now they're secondary considerations, their frequency scaled back and their challenge toned down. Gone are the heady days of text adventures and their equally cerebral graphic brethren, replaced by an emphasis on that hottest of buzzwords: accessibility. One result is the "casual adventure" (for lack of a better term) that Adventure Gamers has looked at before. To one degree or another, many gamers celebrate this transition as a positive change, but for others the question remains:
Where have all the puzzles gone?
Gather the Goo Balls and travel the globe in World of Goo Remastered from developer 2D Boy and Netflix Games.
BLG writes: "Do you know any famous games made by one person? Well, we’re here to educate you on some of the best one-man projects out there."
Nice list.
I’ll add 9th Dawn III to that list. Great game made by one person.
Always Sometimes Monster is made by two people technically, but let’s do an honorable mention.
Technically speaking Minecraft should have been on the list. But it's nice to see these single devs thrive.
Theyr is no game made by one man. Theyr is always a team of developers behind them.
However there is always someone who comes up with the idea of a game.
When i would give an example of one man with that idea for me its Hideo Kojima....
Microsoft is offering three additional free games for all Xbox Live Gold subscribers in addition to the regular lineup of games this month.
And still the contradiction of getting something for "free" from a service you pay for continues.
https://www.xbox.com/ja-jp/...
I've just redeemed knights quest needs GP/gold membership etc