Craig Nye, Thunderbolt Games: "The best description for Grand Slam Tennis would be that it is a true diamond in the rough. It was perhaps asking a bit too much of EA to get everything right for their first attempt, but even then, Grand Slam Tennis has all but made pressing buttons instead of swinging arms to hit a tennis ball an archaic, unsatisfying and pointless exercise. You'll cheer, you'll jump up and down, you'll even strongly consider throwing your controller on the floor in disgust. But it's part and parcel of the most realistic game of tennis so far and for the love of the game itself (virtual and real), you'll take both the good and the bad on the chin. Tennis elbow and all."
Andy Robertson writes "Grand Slam Tennis 2 brings tennis to PlayStation Move but ends up being jack of all controllers and master of none. Great fun for families but for grownups more promise of things to come than a fully fleshed out motion experience. I suspect Grand Slam Tennis on Wii U will be the de facto version."
Join us for the live EA Sports presentation from 11am AEDT Friday the 19th.
The biggest test for this approach is how well the more hardcore audience on the PlayStation 3 (and Xbox 360) will take to Grand Slam Tennis 2. It maybe that motion controls are less important here. Perhaps testament to this is the inclusion of some (also quite interesting) Skate style “flick-it” racket controls where the right stick is used to control your swing.
After playing on the Wii, I'll never play a tennis game with sticks again. That is OLD! Has to be motion controlled for moi.