Variety writes:
"While Paul McCartney, Ringo Starr and Steven Spielberg turned a lot of heads at Microsoft's E3 press conference, the name on everyone's lips as they walked out of the Galen Center was Milo.
Was the star of Peter Molyneux's Project Natal tech demo pre-rendered? Did the technology work as well as it seemed to in the video he showed? Or were we being subjected once again to Molyneux's infectious enthusiasm for a project that doesn't quite live up to our expectations?
During E3, I was able to spend a little time with Milo and see the little guy in action.
The good news is: Yes, the demo does act much as Microsoft showed during the E3 video. A young boy chats with you and reacts to your words and voice tone.
The downside is the technology is still remarkably young – and while it's fascinating (and even a little creepy), it's unclear how Molyneux's Lionhead Studios will be able to convert it into a fun game. (And make no mistake; Milo is part of a game.)"
There's all sorts of reasons games get scrapped, beyond just being 'not very good'. Developers can run out of money, take too long, or screw up their work so badly it's easier to walk away than fix it.
And sometimes you just get screwed over by the Soviets, as happened in the late '80s, when Atari manufactured 500,000 copies of Tetris, believing it owned the rights, but it turned out they'd been snatched from under its nose by arch rival Nintendo. The rest is history.
We should be careful what we wish for, of course – just ask anyone that bought Duke Nukem Forever, an embarrassing travesty exhumed from gaming's graveyard last year.
But if we had the money, power and influence, here's ten titles we'd love to have played.
Shenmue 3 . . .
We did get Deadly Premonition though. Sort of scratched that action-adventure itch.
The idea of a Shenmue 3 technically isn't dead, most people know it's just damn unlikely.
Shenmue 3 will forever stay at the top of the list until it's released.
Also Shenmue Online, that could of been cool ;)
My two games were True Fantasy Live Online and BC for the original Xbox. Those games sounded amazing.
GI - Gary Carr, creative director at UK development studio Lionhead, has revealed that while the team are still frustrated by the cancellation of Milo & Kate, the tech lives on in Fable: The Journey.
EuroGamer - Lionhead's Project Milo helped launch Microsoft's vision of Kinect to the world at E3 2009. Interact believably with a human AI using only gestures and voice!
Right now, Molyneux says, Milo recognizes between 500 and 1,000 words. The plan, once the game ships, will be to digitally push recognizable words on a regular schedule, perhaps even nightly. This will allow Milo to discuss current events with you. (Molyneux cited an example of Milo being upset that Adam lost on “American Idol”.)
that would be cool if ever day milo gets words in till hes a teenager.
lol joking
In order to introduce yourself to Milo, you have to stand in front of Project Natal’s camera and clearly say your name, then exit camera range. The next time you step in front of it and wave or say hello to Milo, he’ll hop off of his swing and greet you personally. He even noted the change of clothes of one of the Lionhead employees during the demo. (“You’re wearing green today. It looks good on you.”)
God damn it guys ... this is too creepy
Was a Geek
I wonder when this comes out will milo be 12?
Exciting stuff. I can't wait to see where this tech is applied I just hope it wasn't a huge tease from MS and this tech won't be used for years. It sounds like Natal will be here Fall 2010 but games applying this Milo style tech who knows.