The Electronic Entertainment Expo (E3) is undoubtedly the highpoint in many videogames players' calendars. The one time of year when most major publishers gather to show-off their wares and raise anticipation for the titles that will be gracing shop shelves, more-often-than-not, in time for retail's busy Christmas season. More than this, though, it has now become a challenge: a testing a ground for that which you are sure about and a time when those unprepared will be barraged with unpleasant commentary – both from professionals, and the public.
E3 2009 is, of course, no different. Each of the three hardware manufacturers has their time to shine, and each delivered what they believe is the future of videogames. Internet debate is as rampant as ever, but today I [the editor] intend to take a look at my top-pick from each of the console manufacturers – quite possibly resulting in adding fuel to the fire.
With Wo Long: Fallen Dynasty coming soon, it's time to look back at the developer's greatest triumphs...and one oddball favorite.
Former Nintendo of America president Reggie Fils-Aime reflects on Metroid: Other M and his initial high hopes for the game.
Yeah we all loved how you took a stoic badass and turned her into a whiny shrew. All those writers should be sacked.
VGChartz's Paul Broussard: "The early-mid 2000s saw something of a golden age for Metroid games. After an eight year hiatus, Metroid burst back onto the scene in dramatic fashion. Largely buoyed by the critical and financial success of Metroid Prime (at least, relative to other Metroid releases), Metroid saw a whopping six new titles between 2002 and 2007, as well as one rather bizarre pinball spin-off that wound up being much better than it had any right to be. Metroid had never been this popular before."
Never though the day would come where I say this but I’d be fine with having every 2D Metroid remade the way Dread plays.
just been digging on Wikipedia, and found something that i found quite funny.
Does this sound familier to anybody?
"U-Force
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The U-Force was a game controller made by Brøderbund for the Nintendo Entertainment System. It employed a pair of perpendicular infrared sensor panels to translate the user's hand movements into controller signals.
From a print advertisement circa 1989[1]:
Introducing U-Force, the revolutionary controller for your Nintendo Entertainment System. So hot, no one can touch it. Now you can feel the power without touching a thing. It's U-FORCE from Broderbund - the first and only video game controller that, without touching anything, electronically senses your every move, and reacts. There's nothing to hold, nothing to jump on, nothing to wear, U-FORCE creates a power field that responds to your every command--making you the controller. It's the most amazing accessory in video game history - and it will change the way you play video games forever. It's the challenge of the future. U-FORCE. Now nothing comes between you and the game.
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