Sacred 2 lends credence to the claim that console ports in a genre normally reserved for the PC can work. In fact, with the exception of menu interfaces and loading times in towns, this is actually better than the PC version, if just for the fact that it didn't crash once during my combined 50 hours of playtime. More than just a slap-dash effort, Sacred 2 succeeds because of its rough, but focused and raw attention to the essence of its genre.
+ Great hybrid of MMORPG and hack-n-slash
+ Map of epic proportions
+ Plenty of loot, skills, and combat arts
+ Ease of multiplayer
+ Free world mode
+/- Sorted lists vs. grid-based inventory system
- Too many meaningless quests
- Unlocking three difficulty levels
- Various bugs and glitches
- Is higher regeneration time worth it?