Game writes: "Although EA's original Godfather game was a decent open-world shooter, it never came close to capturing the cerebral aspects of the movie. In the Francis Ford Coppola-directed classic, Vito Corleone spends a lot of time considering his family's position and planning their next move. However, in the 2006 interactive tie-in, you were just charging about in a sharp suit taking down wiseguys. It was organised crime, without much of the organised bit.
Happily, this time round, you're not just a grunt with a gun. While Michael Corleone is being investigated by a Senate commission, you've been put in charge of business; planning every raid, recruiting gang members and ensuring that the family gets to dominate the cities of Miami, New York and Havana. On the way, you'll get to take part in key elements of the Godfather II movie, handling the likes of Frank Pentangeli, Senator Pat Geary and Michael's tragically wayward brother, Fredo, as Cuba opens up to the Mafia money machine.
Making a racket
The strategic element of the game is handled through the Don's View, a map screen showing you where all the key rackets, such as drugs, prostitution, diamond-smuggling and gun-running are going down..."
On the eve of Mafia III, it's a good time to recall this diamond in the rough. Yes, seriously. It was great.
gamrReview's Xavier Griffiths: "Movie tie-in games have a reputation for being notoriously bad and shoddy, doing both a disservice to the original film and videogames as a medium. More often than not the movies that get adapted into videogames are high octane, action-oriented summer blockbusters and the aim is simply to extract as much money from the market as possible. Realistically no one expects games based on trashy films such as Catwoman, The Cat in the Hat, or Eragon to be good in the first place, but what about games based on films that have garnered recognition for the highest award in cinema?"
Kotaku: "When an industry is made-up of almost equal parts society-changing brilliance and playboy man-child syndrome, it's bound to generate some exceptionally stupid ideas."
That's not racism in the Netherlands. As a matter of fact, the black and white thing is a product of good old American stupidity, save for a few parts of Africa....
The LBP thing wasn't funny. It was actually pretty stupid. You know what? Most of this list was not funny.
How about that time EA staged a boycott of Dante's Inferno and got caught?
Or that whole Wii Music thing a few E3s ago.
Or, you know...something that's actually funny?
Anyway...the whole thing was 3 Sony screw ups and 2 EA. I'd hardly call that the video game industry...
Another well written and smart article trying anything to get some hit. I can think of many other thing that are actually funny like the Riiiiiiiidge racer one or even the Ms e3 puncho and their presentation of skittle ( shudder ) .
wow, who knew events like that happened O_O that event with the bloody dead goat was the craziest of em all.