110°

High Voltage: Two Games For Wii at E3, One to Support 65 Enemies On-Screen

Slashgamer: "We already know that High Voltage's The Conduit, is probably one of the best looking games that will come out for the Wii, that's a given. However, what we didn't know is that the studio is planning on announcing two new games for Nintendo's console, at E3. Eric Nofsinger, confirmed the news while having an interview.

"We have two big ones that we'll be announcing at E3, we can't tell you [what they are] yet," He said..."

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slashgamer.com
SinnedNogara5897d ago

Well, they have to show "The Conduit" at E3. I am really excited. 65 enemies seems very cool. At this point, High Voltage could eventually beat Dead Rising Wii.

Hope that Animales de la Muerte gets a WiiWare release. It won't sell anything on disc. Maybe Nintendo will raise the limit.

N4g_null5897d ago

That is very impressive. They stand to make a lot of money middle ware wise.

bardler5897d ago

It is cool that they are pushing the Wii hardware as much as they can but they make them selves sound like idiots when say they things like "Our goal with these [two] upcoming games is to do things that are very very rare, even on the 360 or PS3.” And added, “Some of things we are doing with the shear number of enemies on the screen and things like that, are very impressive."

red2tango5897d ago

not trying to offend anyone, but I could swear God of War 2 had this and that was a PS2...

MegaPowa5897d ago

We dont know what he means 65enemies that have good AI and aren't mindless idiots

KwietStorm_BLM5897d ago

Well do you really believe the Wii could handle a great number of enemies on screen, all with great AI?

N4g_null5897d ago

That is very possible. No one has set up the memory management for it on the Wii it seems. The Wii is almost an open GL like beast and if you know any thing about open GL is has been waiting for some stuff for a while when it's already in direct x 9, 10 and 11 should be cool also. Most HD games use direct x 9. HVS seems to be coding to the metal so to say. They are filling in where the API tool guys did not, this stuff has to be tested though yet they don't have to support legacy stuff so the sky is the limit as long as the chips can handle it.

In laymen terms.

There is such a thing as kit gemometry which can be used to build up details in any order on any animation rig. The AI works a groups of enemies as a team rather than one ai per character. Think of a team of 5 characters in conduit. Right now it can have 13-16 enemies on screen. Now when you use the idea from above you have teams of 5 but 13 sets of them. This let you do impressive things like have them pass each other weapons and share attacks. I believe MAG is try to use this idea also.

another thing is the SD card can be used for a lot of thing now from what I'm hearing, but that's not official yet.

HVS may be conservative with what they show though.

Check this out from the ailive guys. This is not a graphic test yet this is to show off Ai tricks on the Wii. Excuse the music LOL.

http://www.youtube.com/watc...

This is still very cool stuff though!

ThanatosDMC5897d ago

Space invaders... those little boogers know how to effectively dodge your lasers! They have the best AI!

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80°

Games Every Nvidia Shield Owner Should Try

Handheld Loer writes, "This list just shows the games [we] feel every Shield owner should at least try. Also almost every game on this list allows Nvidia Shield and Tegra 4 owners to crank up the graphics settings to high on most of these games listed same as with settings on a PC only much easier."

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gamingonbatteries.com
PeaSFor4284d ago

the 3 peoples who got the Shield will enjoy... i guess.

N4GCB4284d ago

*laughs historically because you've got 3 dislikes.

MilkMan4284d ago

This is out already? LOL didn't even know.

40°

Conduit follow-up teased, ‘expect details before year’s end’

The Conduit developer High Voltage Software has teased a follow-up to its 2011 Wii shooter, hinting that something may be revealed before the year is out.

browngamer414668d ago

As much as I bought into the Conduit hype back in the day I really hope this game is not for a Nintendo platform-I was burned by promises of great graphics,controls and story-what I got was unfinished assets, disappearing floors and one of the stupidest stories of all time...

100°

Conduit 2 and the problems of motion-controller shooters (Bitmob)

Conduit 2 is not the game that finally makes the first-person shooter feel at home on the Wii. Is this goal an impossible dream, or are developers just going about it incorrectly?

Tolkoto5148d ago

I remember how much initial excitement there was for shooters on the Wii. Never really panned out.

HolyOrangeCows5148d ago (Edited 5148d ago )

It really sucks....the perfect outlet for shooters, one of the most popular genres this gen, and it doesn't hardly have a handful of good shooters (Conduit is NOT a part of that handful).

I was glad to see Sony release the Move, because I knew it would fill the void where I thought the Wii would be. But it would be nice to see more support for it....all I use it for is Kz3.

@gypsygib
I felt like the little movements were 100x better than with an analog stick, but I think big movements/turns can be a bit tricky.
Anyway, I pretty much agree; Move makes me not want to go back to sticks for FPS games....not that I mind playing shooters the old fashion way now. In fact, I was playing Metal Arms: Glitch in the System today (PS2/Xbox/Gcube - HIGHLY recommended!).

@Below
I hate the FPS Metroid games, and the COD Wii-ports suck.

Valk5148d ago

So Conduit, Prime, COD, all the other games that work perfectly are complete crap but 1 FPS on PS3 proves the Move is filling the void?

Do you even listen to what you are saying?

ChickeyCantor5148d ago (Edited 5148d ago )

"I hate the FPS Metroid games"

Thought the same untill i actually finished the first one.
I can safely say : ONE OF THE BEST EXPERIENCE EVER!

Shok5148d ago

No, it's just that most people were not willing to to adjust to the new control scheme.

Seriously, the Move and Wiimote are superior to dual-analogue. IR pointing is much more precise. Play Conduit 2 or Goldeneye 007 with the Classic Controller and watch yourself get decimated by the Wiimote users.

And there's really not even any big "motion-control" in these shooters. In Conduit for instance, you jab the Wiimote to melee, but that's pretty much it, and you can even map that action to an actual button.

gypsygib5148d ago

Play Killzone 3 using Move, although it has a very high learning curve, once learned you'll never want to play a FPS game on analogs again.

The accuracy, turn speed and movement are so much faster and better but it takes around 2 hours to master and tweak your settings.

Motion controlled shooters are the best way to play FPS games on consoles, at least as far as Move is concerned.

Knushwood Butt5148d ago

Yep. Can't see me rushing to buy a pad based shooter after KZ3 and Socom 4 with Move.

gypsygib5146d ago

I think the only reason I plan on getting Resistance 3 is due to Move controls. I've never played Resistance 1 and 2.

Knushwood Butt5146d ago

I loved the first game and enjoyed the second.

I'm slightly concerned that Insomniac only decided to implement Move at a later stage of development, but I'm sure they'll do a good job of it.

tunaks15148d ago

Prime 3, MOH:H2, Red Steel 2, Conduit 1, COD Reflex, and COD BO all control accurately on Wii.

Saying Move some how solves everything is naive, Move's supremacy over the Wiimote accuracy does not extend to the Wiimote's IR.

IR is 1:1, Good controls depend on the programming, the dead boxes, turning speeds, and how well it utilizes the pointer mechanic, hell including customizable controls fixes most problems.

Shok5148d ago

I don't get it. How can you complain about controls in a game where the controls are fully customizable? Like tunaks1 said above, you can adjust the deadzone, turning speed, cursor sensitivity, x-axis, y-axis, everything.

You can even map whatever action to whatever button.

Wii Motion Plus just makes it all better.

AND you can use the Classic Controller if you want to. This goes for Goldeneye 007 too.

Knushwood Butt5148d ago

It's not often I find myself agreeing with, shall we say, someone that likes Nintendo a lot, but I think the problem here is mainly that the article is written by an idiot.

'With a wand, you need to make a conscious effort to keep your cursor centered, which over anything other than the shortest of periods is tiring.'.

I can't say I have every played an FPS with the Wiimote, but for Move, this comment is totally redundant as the best way to play is by resting your 'wand' hand on your lap. As such, there really is no conscious effort to keep your cursor centered, unless you are incapable of resting your hand on your lap. Furthermore, doing so is not in the least bit tiring.

I would have thought the same principle applies to Wii shooters.

Shok5148d ago

Exactly. Only idiots play Move/Wiimote shooters with their arms up. You're supossed to rest them in your lap and hold your wrist up slightly.

GUYwhoPLAYSvideoGAME5148d ago

i think that killzone 3 has done motion controlled shooting better than most, if not the best.

Knushwood Butt5148d ago

I'd argue that Socom 4 does it better.

It took me a long time to tweak the KZ3 Move settings before I was happy with them, while with Socom 4 I play it with the default Move settings and have never needed to tweak them.

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