Slashgamer: "We already know that High Voltage's The Conduit, is probably one of the best looking games that will come out for the Wii, that's a given. However, what we didn't know is that the studio is planning on announcing two new games for Nintendo's console, at E3. Eric Nofsinger, confirmed the news while having an interview.
"We have two big ones that we'll be announcing at E3, we can't tell you [what they are] yet," He said..."
Handheld Loer writes, "This list just shows the games [we] feel every Shield owner should at least try. Also almost every game on this list allows Nvidia Shield and Tegra 4 owners to crank up the graphics settings to high on most of these games listed same as with settings on a PC only much easier."
The Conduit developer High Voltage Software has teased a follow-up to its 2011 Wii shooter, hinting that something may be revealed before the year is out.
As much as I bought into the Conduit hype back in the day I really hope this game is not for a Nintendo platform-I was burned by promises of great graphics,controls and story-what I got was unfinished assets, disappearing floors and one of the stupidest stories of all time...
Conduit 2 is not the game that finally makes the first-person shooter feel at home on the Wii. Is this goal an impossible dream, or are developers just going about it incorrectly?
I remember how much initial excitement there was for shooters on the Wii. Never really panned out.
Play Killzone 3 using Move, although it has a very high learning curve, once learned you'll never want to play a FPS game on analogs again.
The accuracy, turn speed and movement are so much faster and better but it takes around 2 hours to master and tweak your settings.
Motion controlled shooters are the best way to play FPS games on consoles, at least as far as Move is concerned.
Prime 3, MOH:H2, Red Steel 2, Conduit 1, COD Reflex, and COD BO all control accurately on Wii.
Saying Move some how solves everything is naive, Move's supremacy over the Wiimote accuracy does not extend to the Wiimote's IR.
IR is 1:1, Good controls depend on the programming, the dead boxes, turning speeds, and how well it utilizes the pointer mechanic, hell including customizable controls fixes most problems.
I don't get it. How can you complain about controls in a game where the controls are fully customizable? Like tunaks1 said above, you can adjust the deadzone, turning speed, cursor sensitivity, x-axis, y-axis, everything.
You can even map whatever action to whatever button.
Wii Motion Plus just makes it all better.
AND you can use the Classic Controller if you want to. This goes for Goldeneye 007 too.
i think that killzone 3 has done motion controlled shooting better than most, if not the best.
Well, they have to show "The Conduit" at E3. I am really excited. 65 enemies seems very cool. At this point, High Voltage could eventually beat Dead Rising Wii.
Hope that Animales de la Muerte gets a WiiWare release. It won't sell anything on disc. Maybe Nintendo will raise the limit.
That is very impressive. They stand to make a lot of money middle ware wise.
It is cool that they are pushing the Wii hardware as much as they can but they make them selves sound like idiots when say they things like "Our goal with these [two] upcoming games is to do things that are very very rare, even on the 360 or PS3.” And added, “Some of things we are doing with the shear number of enemies on the screen and things like that, are very impressive."
not trying to offend anyone, but I could swear God of War 2 had this and that was a PS2...
Space Invaders?