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6.8

Electronic Theatre In-depth Review: Stormrise

The game differs greatly from traditional Real-Time Strategy games via the player's point-of-view. Instead having an all-encompassing overhead view of the battlefield, the camera is locked to the central point of a selected unit, allowing 360º rotations; consequently a player's line-of-sight is limited by the positioning of their units. Players can change view between units at will, and correctly establishing points across the battlefield is essential to maintaining a defensive line.

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electronictheatre.co.uk
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110°

The 7 Best RTS Games on Consoles: Commanding Excellence

The RTS genre has had a rough ride on consoles through the years, but which are the 7 best games available today?

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130°

Black Panel Podcast 41 - Sadistic Santa Special

The Black Panel writes: In this (very special) Christmas episode of Australia’s grooviest gaming podcast, the team tackle Sadistic Santa, The Year in Review, Reader Recollections and much more!

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blackpanel.com.au
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Community4521d ago
30°

SEGA’s Kim Sellentin on Producing in a Learning Culture

Kim Sellentin, Producer behind Medieval II Total War: Kingdoms at SEGA Studios Australia, discusses her start as a QA tester, her approach of cultivating a learning culture in the studio, and strategies for current and future producers.

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gamesauce.org
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Community4876d ago