The game differs greatly from traditional Real-Time Strategy games via the player's point-of-view. Instead having an all-encompassing overhead view of the battlefield, the camera is locked to the central point of a selected unit, allowing 360º rotations; consequently a player's line-of-sight is limited by the positioning of their units. Players can change view between units at will, and correctly establishing points across the battlefield is essential to maintaining a defensive line.
The RTS genre has had a rough ride on consoles through the years, but which are the 7 best games available today?
The Black Panel writes: In this (very special) Christmas episode of Australia’s grooviest gaming podcast, the team tackle Sadistic Santa, The Year in Review, Reader Recollections and much more!
Kim Sellentin, Producer behind Medieval II Total War: Kingdoms at SEGA Studios Australia, discusses her start as a QA tester, her approach of cultivating a learning culture in the studio, and strategies for current and future producers.