This title's gameplay is pretty straightforward and introduced through two simple tutorials that explain the essentials of the RTS challenge-building things and using them to blow other things up. To achieve mission goals, for example, players need to construct human bases which include such things as supply pads (facilitating the flow of supplies to the front), reactors (used to raise your power levels), field armories (which allow you to research upgrades for better weapons), barracks (after all, you have to train your marines, flamethrower units and Spartans), vehicle depots (in which you build all-purpose vehicles and anti-vehicle, anti-aircraft artillery) and flight pads (on which you create light and heavy planes).
Did Bungie actually hate Halo Wars? Why wasn't Master Chief in the game? Lead designer Dave Pottinger reveals all.
Halo Wars is still widely considered one of the best and most accessible RTS games around, and that formula could work with other Microsoft IPs.
I think Crackdown would fit in a more turn-based tactics system via Xcom then a RTS type game play. Being able to customize multiple agents, deploying that group in an crime infested urban zone, going against other super powered enemy and fodder type thugs. The potential for that is huge if they won't do another successful, ground breaking, GOTY open world outing like Crackdown 3....
NoobFeed Editor Joshua Burt writes - There are many games in the famous Halo Franchise that are stellar titles and need to be revered. And some that do not. These games stand out from the crowd and deluge of colossal Halo titles. Games that made Halo great. We do need to iron out what qualifies the game for this list. They have to be in the Halo franchise… Obviously.
Halo 3 at the top is correct the only thing id change is swap infinite and halo ce around.