WTMG's Leo Faria: "If it wasn’t for the excessive emphasis on a story I simply couldn’t care about, Doom: The Dark Ages would have easily, without a shadow of a Cacodemon-shredding doubt, been my favorite title in the modern Doom games. It perfected combat and exploration in ways I never thought would ever be able. By ditching platforming puzzles in favor of just letting you rip like a madman onto dozens of demons at a time, iD Software managed to create something truly spectacular. I won’t even say there’s no way they can follow up and improve upon this masterpiece, as I’ve been proven wrong already. Twice, in fact. I’ll just be enjoying myself up until that day arrives, as I won’t stop playing this wholesome demon murder simulator in the foreseeable future."
This is not something most people would have predicted but DOOM: The Dark Ages has a display at the RHS Chelsea Garden Show.
Doom: The Dark Ages doesn't hold back on the action, and its method of rewarding aggressive players could inspire other games.
DigitalFoundry: Want to know more about Doom: The Dark Ages and the technical make-up of the new id Tech 8? John Linneman has this extensive interview with id Software's Director of Engine Technology, Billy Khan. Every key aspect of the new technology is discussed here, along with answers to key questions like why The Dark Ages simply isn't possible without hardware accelerated ray tracing.
This compared to Eternal or 2016 doesn't hold up. I'm really having a hard time understanding any score above an 8.