The head of the studio behind Alan Wake and Control talks to Game File about Remedy's survival, a key cancellation, and getting game devs to think more about game business (but not too much!)
Remedy Entertainment has revealed that Max Payne 1 & 2 remake has achieved critical development goals, while Control 2 is in full production.
I have seriously HIGH hopes for these remakes, hope they can live up to my own hype 🦖.
Remedy Entertainment is targeting a 2027 release window for Control 2, followed by Alan Wake 3 and Control 3 in 2029 and 2030, respectively.
Great news, and impressive if they can stick to those dates. I wonder whether we'll see far more crossovers between the two franchise's as a result.
I suspect the FBC will be put in a position in Control 2 where they have to start actively trying to get Alan Wake to help them.
Hot take : I'd prefer if WB approached Remedy about a collab for a Remedy's version of a Batgame, whilst Suicide Squad was in development. Trust me, it'd have been damn cool. I know WB higher ups are stubborn as hell.
Remedy Entertainment reveals that Alan Wake 2 has sold over two million units and begun accruing royalties.
Probably would have sold a lot more had it been available physically at launch. I feel like Remedy's greed will eventually close them down.
I'm glad this finally broke 2 million units sold, but Silent Hill 2 hit that goal in far less time and on fewer consoles. Remedy really needs to rethink putting its games on EGS.
Well... Yeah?
Wake 2 was not that great. But looking forward to this next game
I would hope after the learnings in Control 1 and refinement in AW2 for current-gen optimization, that they could reduce cost on the tech side for their next project.
Control 1 was also budget constrained and was great so I'm not worried. Remedys design and writing go further than a budget.
Does that mean the max payne remake is lower budget?