Original designer Bruce Nesmith has admitted that The Elder Scrolls IV: Oblivion Remastered's level scaling was a "mistake"
The Elder Scrolls IV Oblivion Remastered rose to the very top of the Steam Deck Most Played Games list. Have you tried it yet?
"We have to admit, there is something extremely nostalgic about playing Oblivion at 30 FPS, with mild stuttering outdoors. And, even though it doesn’t run perfectly, it’s still so much fun. This could be one of the games that helps grown-ups find their way back to gaming."
I would assume most grown-ups don't get excited about products that don't work properly. I would also assume that most grown-ups coming back to gaming don't want to spend the limited time they have modding a broken game to get it to run properly on the Steam Deck.
The mod is a simple 1440p optimization preset, but what's interesting is that it's made by an AI for GPUs like the RTX 2070.
Digital Foundry : The Retro PC Time Capsule format returns once more - but this time in the context of a brand-new game. Oblivion Remastered on PC running maxed out on a 12900K/RTX 5090 system is stacked up against the 2006 original, running on period appropriate hardware - a Pentium D 3.0GHz processor paired with the (then) almighty Radeon X1800 XT. Just how much of a remastering effort is this? John and Alex assess the remastering work, and fret about stuttering ahead of Alex's upcoming performance review.
I do appreciate the changes to the levelling system in the remaster which lessens the hassle of min/max with regards to effects class skills have on attributes(missed these in Skyrim).
The level scaling is still a problem though as you end up with crappy uniques if you find them low level. They did fix this with regards to items from one of the DLCs but it should be across the board.
That's just the tip of the iceberg.
old granny got a new make up .. wow !
The changes are good as they did some enhancements. I like it.