Like a Mythic Dawn cultist popping out of a secret room to stab the Emperor in the back, a remaster of The Elder Scrolls IV: Oblivion has shown up out of nowhere, and it’s a dagger I’ve gladly thrown myself onto for over 80 hours (and counting) in less than a week. This Unreal-tinted glasses nostalgia trip modestly modernizes one of my all-time favorite open-world RPGs and had me teaming up with Sean Bean to close shut the jaws of Oblivion, helping the God of Madness with his, um, complicated mental health issues, rising to the top of every faction like I was angling to become Cyrodiil’s Valedictorian, and violating every single person’s personal space by getting way too close to them while talking.
The Outerhaven says: The Elder Scrolls IV: Oblivion Remastered looks fantastic, but that doesn’t make it a remake. Here's why the distinction matters for gamers and developers.
Just like how, RE2 was/is regarded as a Remake benchmark (FF7 is a more ambitious project) and later that became SH2 ... Oblivion should be the new Remaster benchmark (although Nightdive's multitude of Remaster efforts should also be commendable) ... previously held by CoD4 Remaster and recently Dead Rising Remaster
Other notable mentions : Remasters : Halo and Gears Anniversaries, Tomb Raiders, MediEvil etc
Remakes : Mafia 1, Demon Souls, Dead Space, Ninja Gaiden 2, Persona 3 Reload, Spyro Reignited etc
Why does the naming matter at all? Let's all just be glad its a better version of oblivion than what initially released all those years ago. Getting caught up in a moniker is not the hill anyone should die on.
There's absolutely no doubt that anyone that played the original game, whether it was on Xbox 360 or PC, is excited and pleased that this game exists,
It has a lot more effort than a lot of remasters. I don’t mind when some games stick to the original in a remaster(like Suikoden as I love the pixel art) but I don’t think there should be any complaints when they are much closer to a remake but calling it a remaster. Complaining about bugs makes sense but complaining about port/remaster/remake doesn’t to me with this one.
The Elder Scrolls IV: Oblivion Remastered is a thorough update of Bethesda's 2006 open world masterpiece, improving a lot of what frustrated players.
This is the score I would give it too. A few QoL improvements and some much needed combat enhancements particularly for the camera allow it to be appreciated in the modern era. However the performance issues persist even on performance mode.
Are we just going to admit that bugs are a gameplay feature required for all Bethesda games, and therefore they won't get docked points for it?
As for someone who played the original at launch, this is a safe faithful remaster. Some new bugs here and there but the core is still there just has a face lift and other nice little extra details. I wish they could have released the game with better performance on PS5, it chugs even on performance mode. And also fix the goofy looking sprint.