Many triple-A games are emphasizing graphics over depth. Not Clair Obscur.
It was just a matter of time, let’s be real. Clair Obscur Expedition: 33 finally got to the Overwhelmingly Positive review score on Steam.
An amazing game, only let down (for me) by the story towards the end. I understand the poetic story, just didnt like it for the way the game originally began.
More Clair Obscur Expedition 33 merch is on the way, as the devs have just announced that an official Artbook is in the works.
Sounds like perfect things to include in a collector's edition, complete with a physical disk.
N4G Unlocked: "Pictos are an important building block of your character’s power, so getting the best ones is practically mandatory. So, we have compiled a list of the top 8 Pictos and Luminas in Clair Obscur: Expedition 33 that the community deems the best and that practically all of your characters should have."
God if War is a great game. I really enjoyed Callisto Protocol. Why do lame journos always try to knock games? I like variety. I like open world, I like linear games, I like story games, I like action games.
You don’t have to pit different style of games against each other to try and make one look better. You could make an article saying we need more turn based games and I would agree. There is so much negativity in the gaming space. Why not try telling us why this game stands on its own merits instead of shitting on other games? But Negativity gets clicks and that’s all you care about even though it’s hurting gaming.
I’m confused. The author complains about linearity experiences in these games that are pretty… and then praises Expedition 33 for linearity and neglects that it’s also a looker? Also, the phrase Pretty-‘Em-Ups is absolutely stupid.
If i wasnt playing Oblivion this is what i would be playing, will defnitely be getting this in future
don't make Pretty-Em-Up a thing. it's not a thing.
to be very honest tho?
this game is gorgeous. no doubt about it