The Elder Scrolls IV: Oblivion Remastered benchmarks are surfacing online, and it looks like only one GPU is good enough for max 4K native.
The Elder Scrolls IV Oblivion Remastered rose to the very top of the Steam Deck Most Played Games list. Have you tried it yet?
"We have to admit, there is something extremely nostalgic about playing Oblivion at 30 FPS, with mild stuttering outdoors. And, even though it doesn’t run perfectly, it’s still so much fun. This could be one of the games that helps grown-ups find their way back to gaming."
I would assume most grown-ups don't get excited about products that don't work properly. I would also assume that most grown-ups coming back to gaming don't want to spend the limited time they have modding a broken game to get it to run properly on the Steam Deck.
The mod is a simple 1440p optimization preset, but what's interesting is that it's made by an AI for GPUs like the RTX 2070.
Digital Foundry : The Retro PC Time Capsule format returns once more - but this time in the context of a brand-new game. Oblivion Remastered on PC running maxed out on a 12900K/RTX 5090 system is stacked up against the 2006 original, running on period appropriate hardware - a Pentium D 3.0GHz processor paired with the (then) almighty Radeon X1800 XT. Just how much of a remastering effort is this? John and Alex assess the remastering work, and fret about stuttering ahead of Alex's upcoming performance review.
We lost the war the moment PC gamers started treating upscaling as a feature instead of a compromise. As anyone paying attention could have predicted, developers didn’t embrace upscaling to push their craft further. They embraced it because it gave them an easy way out. And what’s almost laughable is how transparent the whole thing was. Upscaling was pitched primarily as a solution to the massive performance hit caused by ray tracing, another technology that, while visually impressive, exists more to streamline development than to genuinely elevate the art.
The same thing is bound to happen with generative AI. Right now, it's being sold as a tool to enhance creativity, to empower small teams, and to reduce busywork. But just like with RT, the real appeal for studios is that it offers a shortcut.
Nvidia can take Shatwell and flush it down the toilet.. one of if not the worst generation of Nvidia GPUs released.
Pc gamers getting ripped left and right 😂😂😂
Unreal Engine 5's magic. Newly released generation of cards and already struggling with a standard looking game.
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