The Elder Scrolls IV: Oblivion Remastered benchmarks are surfacing online, and it looks like only one GPU is good enough for max 4K native.
Bethesda Game Studios: "Thanks for all your excitement and feedback since the launch of The Elder Scrolls IV: Oblivion Remastered! We are actively working on two separate updates to be launched in the coming weeks, both of which will come to our Steam Beta first, before being released to all other platforms.
The first update will be focused on quests, major bugs and blockers, and quality of life fixes. This update will enter the Steam Beta tomorrow on June 5th, and will be available on all platforms on June 11th. Our second update will focus on performance, and we will share more details when we are able."
Bethesda has executed the launch of Oblivion Remastered masterfully, said analyst firm Newzoo, delivering outstanding revenue performance.
Bethesda is better than ever under Xbox.
Here´s hoping they will transition from Creation Engine to UE5 or UE6 for TES VI and Fallout 5 the same way they did with Oblivion Remastered
Also the Skyblivion team invited to Bethesda Studios, now that is a dev I can respect.
https://www.pcgamer.com/gam...
Unlike some other studios who are pieces of shit along with Nintendo.
It's definitely closer to a remake as well and for only $50 when they definitely could've charged $70 and still sell very well because of the name. Good on bethesda.
Imagine what RDR2 remaster would do. If the rumors are true about Red Dead and GTA4 remake just buy Take 2 stock now
I love how everyone says Bethesda is back. No. The company that made this game has proven they are AAA status when it comes to remaking games. They deserve 90% of the credit.
Though I’ll give Bethesda credit for allowing it to happen.
I do WISH they had t dropped it at the same f time as Clair Obscura, literally the best new IP in years.
Oblivion has been given new life thinks to the Virtuos-led remaster. Is it worth picking up?
We lost the war the moment PC gamers started treating upscaling as a feature instead of a compromise. As anyone paying attention could have predicted, developers didn’t embrace upscaling to push their craft further. They embraced it because it gave them an easy way out. And what’s almost laughable is how transparent the whole thing was. Upscaling was pitched primarily as a solution to the massive performance hit caused by ray tracing, another technology that, while visually impressive, exists more to streamline development than to genuinely elevate the art.
The same thing is bound to happen with generative AI. Right now, it's being sold as a tool to enhance creativity, to empower small teams, and to reduce busywork. But just like with RT, the real appeal for studios is that it offers a shortcut.
Nvidia can take Shatwell and flush it down the toilet.. one of if not the worst generation of Nvidia GPUs released.
Pc gamers getting ripped left and right 😂😂😂
Unreal Engine 5's magic. Newly released generation of cards and already struggling with a standard looking game.
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