IGN : We’ve got a jam-packed episode this week! First order of business, Blue Prince just dropped and it’s currently the best-reviewed game of the year so far, so what’s the big deal? We invited IGN’s executive reviews editor and Blue Prince reviewer Tom Marks to discuss.
WTMG's Kyle Nicol: "Even if you aren’t a fan of roguelikes, Blue Prince feels much more like an elaborate puzzle box. There’s a satisfying feeling in making it further than you did before, finding clues to a puzzle, then stumbling onto another piece of that puzzle a few runs later. Blue Prince is certainly one of the most interesting games of this year. It takes a fairly novel concept in a roguelike puzzle game, adding elements of deckbuilding and base crafting. It all comes together for a gameplay experience unlike anything else out there today."
Shaz from Pixel Swish: "I had some thoughts (and a lot of questions) on the recently released puzzle roguelike, ‘Blue Prince,’ developed by Dogubomb and published by Raw Fury."
It's pretty damn good. I'm about 16 hours into it. Lots of secrets and mysteries. I'm on day 14 I think. Still haven't beaten it. Gotten very close a few times. Unlocked many secrets already. Instead of writing down things, I usually take pictures with my Playstation and write on them using the editor, its very fast. There is a small element of luck, but mostly it's about learning and planning and solving puzzles that are bigger than the one room you're in or the item you're looking at. There are so many secrets that some players will never know unless you put in the time and learn and pay attention. It's an eerie and mysterious puzzle game. I think it's addicting and a lot of fun. 9/10
No game is for everyone. We all have different tastes, some have broader taste some have more specific taste and it’s ok either way. Play what you like!
***The problem is, the game tells you absolutely nothing about what you’re actually supposed to do.***
Getting to room 46 itself is a puzzle and the whole game tells you to solve puzzles.
***But how do you know if something in a room actually has meaning?***
It's a puzzle game. It's not just going to hand you the answer. I guess this is the point where we get to people who want an NPC to tell them how to solve the part of a puzzle and the people who truly want to figure out the puzzle for themselves.
This makes me feel like some gamers are becoming more like my nephews, they're not solving problems, they're just looking for youtube videos of people who have solved them and following what they did.
P.S. Please don't write another first paragraph like the one in this again. It really sets a tone that you don't know what you're doing.
Read Gamer Social Club’s Blue Prince Review to learn why this roguelike puzzle game captivates players with its unique challenges.
This is interesting. I saw it is hitting PS+, and I had never heard of it and probably wouldn't have had the initiative to try it on my own. However, i keep reading great things about it and seen some perfect scores. I'll at least give it a shot at the pricetag of free!
I got an alert last night that this game was out and it was apparently on my wishlist. And I'd never heard of it and not the type of game I'm interested in playing.