The Nintendo Switch 2 and its games are expensive. Mario Kart World will cost an eye-watering $90 for a physical copy in America, $80 if you go the digital route. Multiple first-party games are already being slapped with an $80 or $70 price tag, including The Legend of Zelda: Breath of the Wild Switch 2 Edition, Mario Party Jamboree Switch 2 Edition, and Donkey Kong Bananza. Even third party, AA games like Dameon x Machina: Titanic Scion – a sequel to a mediocre, often forgotten game – will be $70. Switch 1 games will be playable on the Switch 2, some even getting upgrades… which you have to pay extra for. Physical releases of Switch 1 games on Switch 2 will just be Switch 1 cartridges with a digital download for the Switch 2 version.
Nintendo Switch 2 upgrades portability with a bigger screen, 1080p handheld play, and Wi-Fi 6. Here's why it still matters in 2025.
As someone who travels for work I still care about portable systems.
I have found using remote play in a hotel room is an excellent experience in a major city as I've got my console hard wired to a gigabit connection at home however it's not perfect if power trips the console tends to go to the repair section and can't be booted remotely so it's a annoying call to family to power it on for me.
A hotel out of town or regionally though that can cause havok for remote play as I'm always on 5g using it hotel wifi is never good enough for a solid remote play session.
But leaving a stable location and getting onto a plane or train and there's little to no chance of a good experience with remote play thats where something like the switch 2 will really shine for me personally long haul flights are exhausting and one of my most hated things the switch has been invaluable for me and I'll absolutely be upgrading
Nintendo has always done it the best, handheld is in their genes. I do wish their dock could be like an egpu though and it make it much more powerful, it's a bit harder for me to play portable now for some odd reason, love just sitting on the couch with a big screen and controller. And ofc always great to have the portable option and for me it's best for smaller games.
Original designer Bruce Nesmith has admitted that The Elder Scrolls IV: Oblivion Remastered's level scaling was a "mistake"
I do appreciate the changes to the levelling system in the remaster which lessens the hassle of min/max with regards to effects class skills have on attributes(missed these in Skyrim).
The level scaling is still a problem though as you end up with crappy uniques if you find them low level. They did fix this with regards to items from one of the DLCs but it should be across the board.
Famitsu: " In this article, we interviewed the development team at Sucker Punch Productions, based on what was revealed in the trailer. We asked them in detail about what was depicted in the trailer and what the title of this work is. "
1. I couldn't care less about the RRP of a physical Nintendo game because they're rarely actually charged and secondly they almost always hold their value well so whatever I buy it for is usually close to what I can sell it for a year or so later.
2. In a world where a 5900 costs north of two grand, a PS5 Pro is north of 600, the Switch 2 pricing really doesn't stand out to me. Inflation is grim, do I like it, no. It's unfortunately just the reality of things out there. Just look at car prices, things have moved on and are a lot more expensive than pre COVID.
You all sent a clear message when you were buying $1,000 PS5 and $700 Xboxes 5 years ago.
More lies.. it's $30 to $70 physical and $60 digital. The only game that costs more is MKW at $80 physical.
Unfortunately I have a feeling it'll still do very well despite all of this. Personally I had the opportunity to preorder mine for release, but didn't bother, but someone else took it no problem.
There stuff has always been expensive.