With The Stanley Parable’s creator at the helm, does the cosy, narrative-driven adventure, Wanderstop, brew the perfect cup of comfort?
"Wanderstop offers a wholesome challenge with an important message that is given the artistic and literary chops that it deserves."
- Stuart Cullen, TechStomper
VGChartz's Lee Mehr: "If nothing else, Wanderstop's design & storytelling structure feels like something that could only come from Davey Wreden. It's not a 4th-wall-breaking walking sim, but it still interrogates how we interface with modern games' goal-fixated structures through an unexpected template. It's the kind of substantive concept that's – fittingly – worth boring into with others while enjoying your own elixir of choice. But the more meaningful meta-analysis of the game proper comes to a head when interacting with its world becomes more and more stale. Nevertheless, Ivy Road has made a game guaranteed to be adored by some people, just not by me."
Karan writes; "I didn’t expect Wanderstop to get under my skin the way it did. It’s not just about making tea, it’s about learning to slow down, even when your brain doesn’t want to. It’s about change, about sitting with discomfort, about figuring out what comes next and learning to accept all of that. If you’re looking for a game that’ll give you a warm hug and a sense of control or the satisfaction of progression, this might not be it."