PC Guide: "We've been talking to Ben Fisher, lead designer on the upcoming survival game Atomfall - he shares some thoughts on game design."
Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.
Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.
Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.
Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.
Auroch Digital, the developers of Warhammer 40,000: Boltgun 2 have teased a massive expansion in variety for their new FPS game.
Hoping this does well
Having grown up with regular visits to Cumbria and the Lake District, and being a Physics teacher who teaches about the exact location and the subject matter of this game means I'm already quite invested.
I really hope they deliver. If they can capture the feel of the area and what makes it such a unique part of England, it will really be quite special.