WTMG's Oliver Shellding: "Chronicles of the Wolf is fine. The score is strong and electronic, a bit out of place but not overly so. The system feels flawed but never broken. I beat most bosses by just wailing on them repeatedly. Getting a gun feels like cheating and you can do it pretty early on. I never actually cared when I leveled up. “Fine” might be too reductive, but this could have been either a delightful masterpiece or absolute garbage, and it’s neither. If you’re a huge Castlevania fan, it could be a lot of fun. If you liked Bloodstained better than most, then you’ll love this game. But when the sun rises in this house, Chronicles will simply disappear, like a nightmare with lingering doubts left in the day."
Wasbir from NoobFeed writes- Chronicles of the Wolf is still a great Metroidvania game for anyone who prefers slow-paced exploration, atmospheric storytelling, and gradual power boosts over pure combat challenge. You should be ready to stay still when you swing your sword.
Chronicles of the Wolf is a brand new 2D dark fantasy Metroidvania from the same developers who made Wallachia: Reign of Dracula.
Travis Bruno of Capsule Computers writes:
"There is a reason that the Castlevania franchise is so beloved and even is seen as part of what started the whole metroidvania genre, given that half of the franchise’s name makes up the genre of course. These titles see players explore vast, generally 2D limited locations where players will battle against all different manner of foes, unlocking new powers and weapons along the way that will help them gain access to previously unreachable areas or breach a barrier blocking their way. Throughout the years, these metroidvanias have each added their own unique takes and quality of life features to try to set themselves apart and make a mark of their own, but how about one that sticks almost as close to the original Castlevania as possible?
Chronicles of the Wolf happens to be just that as Migami Games has made sure to stick as close as possible to the original Castlevania elements for better or worse while putting their own lore on things. Does this retro approach that adheres heavily to the old-school formula work out well for this one or was this hero’s adventure better left for the wolves?"