EA CEO Andrew Wilson has claimed that Dragon Age: The Veilguard failed due to its lack of live service elements.
The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil
In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.
Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.
It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.
There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.
Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.
When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.
Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up
Dragon Age star Alix Wilton Regan has given her personal response to the backlash faced by last year's Dragon Age: The Veilguard, and blamed the "mixed reactions" on people who "wanted to see the game fail, or wanted to see [BioWare] fail".
Blame everyone else...yeah...great stance
Gives off that "if you didn't like it then you are clearly one of those bigoted trolls" vibe
They never wanted to see it fail or the game fail, they wanted to see a good game with a good story that was in line with the original. They knew we weren't going to get this so they openly criticised everything about it. AND they were proven correct. The game sucked and failed in every way. Maybe you should have listened to the fans in the first place.
Perhaps people just wanted a proper Dragon Age game, not a Disney inspired Dragon Age, with awful writing.
This game was changed from a live service to a single player game quite late in the development, I'm surprised it turned out as well as it did. The writing and the direction was screwed by EA marketing teams.
Then you had all the anti-woke psychos set loose by heavily politicised streamer grifters. How people take their directions from those nutters I will never know.
Dragon Age: The Veilguard was never going to be one of those games that gets "fixed" with updates, but DLC could've let the devs tell their own story.
I know everyone hates this game, but I have had a blast with it. I enjoyed the combat, characters (for the most part), and the story. Not to mention the environments are beautiful. I like this game more than dragon age 2 or inquisition.
This game deserves nothing more than to be buried in the annals of history, only to resurface decades later as a cautionary tale of the astonishing foolishness that prevailed in 2024.
This game was a mockery to the Dragon Age series. I lost all faith in the series thanks to this one.
Lots of the main Bioware team is gone from years ago. The site is silly if they want to fix it they would have to re-do everything.
They might as well make a new entry. They should take fan feedback rather than ignoring them to push an agenda.
Definitely didn't feel like a Dragon Age game.
The DLC was supposed to feature a blond haired dude, with orange skin, that bans all woke nonsense from the game.
No. We all know why it failed and why it underperformed by over 50% of internal estimates. If you had have added a live service element it would have made it an even bigger failure because that would have meant that you put more into the budget and your losses would have been even bigger.
If you want to look at why, then maybe look at the director you chose. Or the writers and what type of crap they were writing. The whole thing was a waste of time and money. Now Dragon Age is well and truly dead. Let's hope they don't utterly destroy the new Mass Effect.
Good f****** grief
Are they this stupid or do they know the real reason and are using this as an excuse to put in live service elements?
Anthem was live service and it bombed so clearly it’s not the answer.
And people have faith for Battlefield…
Lol, what?
Lol this shows what we already know. EA is run by idiots. What a joke.
There are a lot of reasons why Veilguard failed and it would have failed even worse if there were live service elements he is trying to save face with lame excuses