In a post on Bluesky, a former writer for the Dragon Age franchise has plenty of things to say to EA after the publisher botched Dragon Age: The Veilguard and even blamed the lack of live service features on why it failed.
The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil
In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.
Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.
It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.
There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.
Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.
When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.
Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up
Dragon Age star Alix Wilton Regan has given her personal response to the backlash faced by last year's Dragon Age: The Veilguard, and blamed the "mixed reactions" on people who "wanted to see the game fail, or wanted to see [BioWare] fail".
Blame everyone else...yeah...great stance
Gives off that "if you didn't like it then you are clearly one of those bigoted trolls" vibe
They never wanted to see it fail or the game fail, they wanted to see a good game with a good story that was in line with the original. They knew we weren't going to get this so they openly criticised everything about it. AND they were proven correct. The game sucked and failed in every way. Maybe you should have listened to the fans in the first place.
Perhaps people just wanted a proper Dragon Age game, not a Disney inspired Dragon Age, with awful writing.
This game was changed from a live service to a single player game quite late in the development, I'm surprised it turned out as well as it did. The writing and the direction was screwed by EA marketing teams.
Then you had all the anti-woke psychos set loose by heavily politicised streamer grifters. How people take their directions from those nutters I will never know.
Dragon Age: The Veilguard was never going to be one of those games that gets "fixed" with updates, but DLC could've let the devs tell their own story.
I know everyone hates this game, but I have had a blast with it. I enjoyed the combat, characters (for the most part), and the story. Not to mention the environments are beautiful. I like this game more than dragon age 2 or inquisition.
This game deserves nothing more than to be buried in the annals of history, only to resurface decades later as a cautionary tale of the astonishing foolishness that prevailed in 2024.
This game was a mockery to the Dragon Age series. I lost all faith in the series thanks to this one.
Lots of the main Bioware team is gone from years ago. The site is silly if they want to fix it they would have to re-do everything.
They might as well make a new entry. They should take fan feedback rather than ignoring them to push an agenda.
Definitely didn't feel like a Dragon Age game.
The DLC was supposed to feature a blond haired dude, with orange skin, that bans all woke nonsense from the game.
That entire thread is him talking about the CEOs dumb decisions.
i don't think the dragon age team could have made something even close in quality to bg3. Last 2 games of Larian have been massive successes, now take a look at bioware Anthem and Veilguard and with how many people left bioware over the years I just don't think they have the talent there anymore.
I can see taking notes(especially in regards to the audiences interest), but I dont think they should follow Larian, as that is a bad idea. Trying to emulate them will just put Bioware in their shadow, as larian is singular in what they do. BioWare should focus on what they do that makes them stand out. Problem is they tried to do that, and people s*** all over it. The characters and your connection with them.
Oh, we absolutely need more of these Concord articles just to remind us why this game failed.
Keep them coming boys.