Hangar 13 president Nick Baynes and game director Alex Cox explain what’s new, and what’s old.
Mark Rubin, the lead designer of Ubisoft’s now-dead free-to-play shooter XDefiant, has left the games industry following his project’s death.
So much wrong with Xdefiant. At one point they started using the worst ideas for their game and FPS fans saw it in the previews.
"We had other issues though as well that we tried to be transparent about. For one we had crippling tech debt using an engine that wasn’t designed for what we were doing...Another issue we had was having the right resources to make content for the game."
Ubi set them up for failure out of the gate. And he says they had stuff in the pipes that should have been at launch means Ubi rushed it out and the devs didn't.
To betray one, is to betray all. Get a first look at the Torrisi Family business in the official story trailer for Mafia: The Old Country.
Localthunk: "The honest reason I don't have microtransactions/season pass/ads/100 DLCs/etc in Balatro isn't just about the ethics of those practices but because when I play other games that have those things it makes me want to put my computer in the dishwasher and set it to pots & pans."
"Mafia: The Old Country was developed using Unreal Engine 5" And here I was thinking it was using an engine made in house. Well there goes my hopes for a smooth launch on PC.
looking amazing the only problem is that it isn't an open world... so the game is basically an uncharted style.. not in a bad way but driving around the world GTA style has its own magic..