There’s no question that PS5 Pro is aimed squarely at a dedicated subset of the console audience looking to tap in to PC like features without taking the plunge on a full blown commitment to a desktop gaming rig. It’s ultimately a first world proposition; removing the trade off between Quality and Performance settings and letting folks enjoy both without compromise firmly places this as an iterative luxury item that is unlikely to meaningfully shift broader market share.
"The Montréal-based (Québec, Canada) indie games developer Raccoon Logic have today announced with great joy and thrill, that their satirical sci-fi adventure "Revenge of the Savage Planet", is coming to PC (via Steam) and consoles (PS5 and Xbox Series X) on May 8th (2025)." - Jonas Ek, TGG.
"The Kosice-based (Slovakia) indie games publisher Grindstone and Bratislava-based (Slovakia) indie games developer Bitmap Galaxy,, are today very delighted and proud to announce that the full version (v1.0) of their cozy puzzle nature-building game “Preserve“, is coming to PC (via Steam) and consoles (PS5, PS4, Xbox Series X/S, Xbox One, and the Nintendo Switch via digital stores on May 15th, 2025." - Jonas Ek, TGG.
Celebrate May the 4th with massive discounts on Star Wars VR games across Quest, PSVR, and Steam. Limited-time offers on top titles!
It’s still on sale here, with discounts between 7% and 15%, depending on the store. Over on Amazon, it’s managed to sell at least 600 units since launch, funnily that is around 7% of PS5 sales during the same time. For a niche platform, that’s not bad...
I'm enjoying mine. One think is I think it should have been mandatory for old graphics profiles to remain in all games. No reason to remove them. A few games have issues due to inadequate use of pssr, but most are improved.