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140°

Final Fantasy VII Rebirth Gets PS5 Pro Patch, Check Out New Versatility Mode In Action

The PS5 Pro patch for Square Enix's action role-playing game, Final Fantasy VII Rebirth, is now live on PlayStation Network.

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twistedvoxel.com
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Community170d ago
gold_drake170d ago

yeeesssss

hard mode here i come.
but maybe after christmas ha

JL2930169d ago (Edited 169d ago )

Still blurry, is running at 30 FPS and pop-in galore.

Kayser81169d ago

i will wait for the pc version .

CrimsonWing69169d ago

Shoot I’ll just check this out on the PS6. There’s no way I’m spending $700 to play something a little better. At least with PS6 you can actually play next-gen games if the price is the same.

60°

10 Highest Rated PS5 Games

Some of the best PS5 games are exclusives like God of War Ragnarok and Astro Bot, but there are some indie highlights as well.

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90°

Big Games, Big Deals promotion comes to PlayStation Store April 23

Discounts on the likes of Dynasty Warriors: Origins, Final Fantasy VII Rebirth and more for a limited time.

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160°

2020s - The Decade of Bloated Masterpieces

VGChartz's Mark Nielsen: "Halfway into the decade and the 2020s has been an interesting one for gaming in both good ways and bad, with the restructuring of the industry, a mix of innovation and the same old, and of course many, many long waits. But there have also been many quality titles, to be sure; the last three years in particular have seen a number of critical darlings. Something the most acclaimed ones have had in common (with the obvious exception of Astro Bot) has been an absolutely massive scope, easily boasting 100+ hours of content.

In my own experience that massive amount of content hasn’t always been a positive; in fact I would go so far as to call their slightly overeager strive for quantity a shared flaw of these games. I’ll be looking at four titles in particular here and going over the different ways in which these otherwise solid experiences became victims of having just a bit too much fluff."

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Community37d ago
Profchaos37d ago (Edited 37d ago )

To much unimportant content and bloat is mote likely to cause me to stop playing or never revisit it. Especially when it feels like you're forcing the player to do side quests to pad out your game length just to make it long enough so you won't have the player trade the game in to fast

One recent example for me is Hogwarts I enjoyed the story but despised the level gating there was no real reason to lock missions behind a leveling system it was just forcing the player to fly around doing side quests and puzzles so they could advance to the next chapter

gold_drake37d ago

omg hogwarts

i love every second of it but damn, does it feel like a chore to play haha.

scorpio_204937d ago

Hogwarts Legacy should have stuck to what other games couldn’t do: Let us be a Hogwarts student. The open world aspect was just like any Ubisoft game.

attilayavuzer37d ago

Honestly wish it had more of a Bully feel. It was clear that 90% of the attention went to the school and town and the rest felt like the northern chunk of Just Cause 3's map. Almost like they had to justify the flying mechanic by spreading things out.

Profchaos37d ago

Yeah agree the Hogwarts castle and grounds is ripe for exploration. Look at the PS1 Argonaut game i felt like that old game did a better job with relaying what it's like to be a student at Hogwarts than what legacy did.

Legacy was like ok you've done a few classes learnt to ride a broom go spend the next multitude of hours exploring nearby towns and killing hundreds of goblins and spiders I don't think they did enough with the school grounds.

I appreciate them including Hogsmeade but I felt like it didn't need to expand past that point

6d ago
SimpleDad37d ago (Edited 37d ago )

Why don't we have more 12-15h single player stories for $45 is beyond me.

Profchaos37d ago

My guess is I recall around the late 2000s game trades were a big issue which resulted in publishers shifting away from standard single player campaigns that could be beaten in a month and we started to see more expansive open worlds that would take longer to see everything to keep the player invested long enough that they wouldn't trade in the game when it was going to be the most profitable retail window e.g the first month

With the rise of all digital games I can see those games making a comeback as there is no second hand market

I_am_Batman37d ago

Expecting a 12-15h game to be $45 is part of the problem. These games don't sell well at full price anymore and relatively speaking it takes a lot fewer resources to stretch it into a 30-40 hour game that can be sold for full price.

We can complain about padding all we want, but most people simply pay more for padded games.

thorstein37d ago

Eternal Strands $48. 18 hours

Citizen Sleeper 2 $23 10 hours.

AstroBot (got as a gift) 16 hours and they keep adding levels.

CantThinkOfAUsername37d ago

Totally agree. I'm tired of the same bloated fluff that games present as 'content.'

anast37d ago (Edited 37d ago )

BG Act III is dense. It's the opposite of bloat.

andy8537d ago

Act 3 is massive. I think I finished the game 4 times for the platinum and I know I must have missed at least half the stuff in that city

anast37d ago

There is some much unique content in that ACT.

gold_drake37d ago

i feel like Rebirth only really had Costa del sol as a bloat. but its a long game, so i dont blame the author

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