120°

I Spent 3 Days with the Concord Trophy Hunters Who Dedicated Their Lives to Unlocking the Platinum

At approximately 9AM PT on 3rd September, Firewalk Studios and PlayStation announced that Concord would be removed from sale immediately and the servers would be shut down just three days later on 6th September. This sent all Trophy hunters who were chasing the game’s Platinum and some fans of the game into a state of panic. They had just three days left to earn the shiny reward for their PSN profile and grind for one Trophy that takes an unreasonable amount of time to earn: Experienced Freegunner.

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pushsquare.com
Cacabunga249d ago (Edited 249d ago )

It’s a passion i know, but If i dislike a game i will never go for plat.
I have around 100plats, only games i have enjoyed the most.

I remember spending a week on killzone2 for the 1% trophy. That was one of my biggest gaming memories

SonyStyled249d ago

I got that trophy the second or third week after release. That 1% was a tall order

outsider1624249d ago

I wonder what will become of Firework studios..

SonyStyled249d ago

Probably redistribute some employees to other studios and then close the studio for tax purposes

mastershredder249d ago

3 days of your life wasted with cringe. Talking in a chat space = Spent days with a crew of people, (I'm totally working right now too bro). They obviously would not have spent those three days in the same location, I don't think anyone would have survived that smell. I wonder what the average weight of those "hunters" is. I have a sneaking suspicious it's similar to real hunters that spend all their time in a high-hide with light beer. Give these champs a medal, or at the very least, a pat on the back to unleash that beer belch. Not everyone can dedicate their lives to these fruitless efforts, or see an editor join the the fray for a story with minimal effort (lol noice, chump). Now look, It's fine to platinum a good game, revered games, but to clout chase platinums/Trophies /achievements is the lamest thing ever (especially riding the tail skirts of Concord for relevance). There is no flex with that, just a display of broken psychopathy.

MWeaver589249d ago

Honestly, I think this says a lot more about you, than it does about them.

If you want the truth, a lot of the people who chase after these things no longer play what the average person would consider a game. Things like Cat Ping Pong in every region, or Hidden Bunny, which are experiences that can be platinumed in 10~ minutes.

Just giving PSNProfiles a glance, and a lot of the people with it are just normal people who seemingly wanted something "rare." One of the people I randomly checked for this post considers themselves a "trophy hunter," has a 15-year-old account, with 8,400 trophies/115 platinums. That averages out to eight platinums a year, which is honestly pretty reasonable.

TwoPicklesGood248d ago

Dude will never get those 3 days back lol

248d ago
50°

There’s a Demand for Original Games (Just Not Live Service Slop)

The success of numerous original titles and the failure of several live service games demonstrate a strong demand for story-driven experiences.

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8bitdigi.com
330°

PS5 Mega-Flop Concord Is Reaching Absurdly High Prices on eBay

World's most expensive coaster

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BISHOP-BRASIL54d ago

Pretty standard for pulled off products, collectors love useless but very limited things.

TheEroica53d ago (Edited 53d ago )

This reminds me of when people spend big on "poo-art"...

54d ago Replies(1)
goken54d ago

Worlds most expensive coaster 🤣

badz14954d ago

what's so different between this and those useless NES cartridges or even supposedly "rare" pokemon cards? they are like NFT, just physical. Concord is an actual flop that has been pulled from stores, while Nintendo artificially limited their supply for artificial scarcity.

darthv7254d ago

ehh... I'll stick with the controller. I got enough coasters, they are called xbox games (snickers)

54d ago Replies(2)
Kurt Russell54d ago

Not the biggest coaster collection from xbox this gen :P

TheEroica53d ago (Edited 53d ago )

Concord is the biggest flop of all time... Sony could've saved 5 years by standing over the toilet and flushing 400 million. Remember, Concord is so bad that you cannot even play it anymore. It's vapor. You can't even have a retro review on it or pretend like "maybe there are a few people at home enjoying it". Lol, it was so so bad that it's been obliterated along with piles and piles of money.

The good news is all that failure leads to more pc ports of sonys better games. Sony is a good 3rd party publisher. I'll give them that!

54d ago Replies(1)
Richhard154d ago

Good, I have two sealed copies,

GotGame81853d ago

You can buy a sealed copy for $59 on eBay.

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280°

Sony's Recent Live Service Game Cancellations Is Reportedly Tied To Failure Of Concord

Sony Interactive Entertainment's recent cancellation of live service game projects is tied to the failure of Concord, based on a new report.

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twistedvoxel.com
-Foxtrot117d ago

Good. Let it be a lesson.

I’m super curious about how they are going to go about Fairgame$. It’s a live service title which didn’t get a good reception with the announcement and it’s being made by a brand new studio they decided to buy straight away because of the live service title they were making. It’s super similar to Concord and Firewalk Studios.

Will they cancel it this far into development or release it with the high chance of it being another disappointment and making Sony the laughing stock.

JEECE117d ago

It feels like that one is far enough along that they are going to go ahead and just push it out.

RaidenBlack117d ago (Edited 117d ago )

The Horizon live-service game is on the ... err horizon as well it seems, don't think that's getting cancelled.
Honestly if one modern Sony live-service game that I wish wasn't cancelled, that'd be the "Spider-Man: The Great Web". The leaked trailer looked cool and imho, it had potential. The timing was just not on its side.
With Avengers and Gotham Knights fumbling and Suicide Squad also not garnering much positivity at the time, Sony pulled the plug.
And 2 other I can also consider as well would be Factions 2.0 and Twisted Metal. Any form of a new Twisted Metal game is still fine for me than nothing.
Hope after all this, Marathin delivers. Oh, it better, especially after they changed such an amazing IP's genre.
I am really curious to see what they can pull-off.

PapaBop117d ago (Edited 117d ago )

Marathon is Sony's only real hope I think on the live service front, any live service game released before then will be going out to Freddie Mercury singing "another one bites the dust". They have to hope Bungie have some magic left in them and deliver a product worthy of the name. Live service games and Sony fans are like square pegs in a round hole. They need to really knock it out of the park to justify them and remove the negative stigma surrounding live service games.

CrimsonWing69117d ago

Didn’t they literally announce recently that they’re committed to GaaS?

isarai117d ago

I really don't know how seriously I would take that Herman has always just come off as a yes man. But I say I don't know because I really don't know it could be one way or the other

neutralgamer1992117d ago

Sony's decision to cancel two more live-service games, one from Bluepoint Games and another from Bend Studio—neither of which have significant experience in live-service development—has raised serious concerns among fans. Many of us had been eagerly awaiting announcements about these studios' projects, believing they were nearing completion after years of development.

Now, it appears several first-party studios are being forced to start over, highlighting what feels like a pattern of mismanagement this generation. Sony's strategy seems to be floundering, leaving its first-party portfolio with a string of missteps.

This situation is eerily reminiscent of the "arrogant Sony" era leading up to the PS3's troubled launch. Unfortunately, unlike that time, there’s no strong competition from Xbox to compel Sony to course-correct and refocus on what made them successful in the first place.

117d ago
FinalFantasyFanatic116d ago

Idk, I don't feel like they've learnt their lesson, in the case of Fairgame$, I suspect they'd release it if it's too far along to back out, at least try and make some money on it, if that's possible.

+ Show (3) more repliesLast reply 116d ago
gold_drake117d ago

i still find it ridiculous that they had soo many, 12, in the pipeline. if they had like 3, sure, but 12 is a huge number for potential failure.

Alos88117d ago

They were throwing stuff against the wall and praying something stuck... considering how poorly thought out the whole thing was they should be grateful they even got one win with Helldivers.

PapaBop117d ago

How the hell would that even work? Were they going to create 12 completely different games to try and cater to different audiences? Or would they expect some gamers to be juggling multiple ones and on top of whatever third party ones get created? I really hope someone high up at Sony has pressed the big red panic button because they're starting to look MS levels of incompetent.

attilayavuzer117d ago

Honestly I think the strategy was to have one of them be a huge success (billions in revenue) and have that pay for all the other games and devs they'd shut down from the failures. One Fortnite-level success would double the brand's profit, so it makes sense why they'd take a flier on it, even if the odds were terrible and in practice has so far been about worst case scenario.

FinalFantasyFanatic116d ago

I think they expected multiple failures, they only needed a few to succeed to rake in the big bucks. But there are already a lot of these games out there to the point of saturation, and trying to pull people away from other, popular GaaS games was going to be a big challenge.

MetroidFREAK21117d ago (Edited 117d ago )

They need to wake up. A God of War live service game... what a joke

Relientk77117d ago

A God of War live service game doesn't even make sense no matter how you spin it. What a dumb idea.

bartfart117d ago

Yeah anyone remember gow: ascension multiplayer? Me neither

raWfodog117d ago

I’m a huge God of War fan and this had me scratching my head like ‘huh?’ Stop trying to add GaaS to every IP. It just doesn’t work that way.

Goodguy01117d ago

Focus on quality singleplayer like you had with the ps4 and 3 that made you so well loved. 3rd party will do all the live servicing.

RaidenBlack117d ago (Edited 117d ago )

You need some multiplayer titles as well ... not unlike olden days ... but just not so many of 'em that you lose the quality over quantity.
And plus, experimental smaller projects to keep things interesting.

117d ago
SonyStyled116d ago

They closed all of their ‘small’ game studios though for the GAAS focus. They shot themselves in the foot. PixelOpus, Japan, London (Psygnosis) closed

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