Gary Green said: Gamestation was a chain of retail shops in the United Kingdom selling new and used games. Gamestation was founded in 1993 in York, UK, and by 2002, it had 64 stores across the United Kingdom. Gamestation’s primary competitor was GAME, who were generally considered one of the most expensive retailers for games.
Gamestation’s main method of attracting customers was to put on more special offers than its competitor as well as focusing on pre-owned games and larger discounts on older titles. Gamestation would also usually beat GAME’s prices by at least 5%, with new releases at GAME typically charged at £39.99, while Gamestation would set their prices at £37.99 for the same titles.
The Epic Games Store has a funny little game and some free DLC for you.
Sony's latest PlayStation Store sale has over 4,000 items housing indies and AAA games. HJere's the full list of discounts.
Microsoft is tackling Xbox Cloud Gaming latency with real testing and tech upgrades—here’s what’s working, and why it matters.
Speaking as someone who uses xcloud, i havent really noticed much lag, if at all. I have used the service on a wide variety of devices. A VCR XBO, a One X, the logitech GCloud, steamdeck and my work PC. in all cases it just works and works really well. I was not interested at first in the idea of streaming a game, but then i really started using it as a way to gauge interest if a game is worth my time of downloading/installing and I just cant help but jump into new titles when they drop. I used to do the same with new releases on netflix so i can see why they make that similar proclimation.
I live in a city that has an Xbox Cloud server, and my local network uses Wi-Fi 6. I've used the service for quite a while. I can't really say I don't feel the latency. Some titles are completely unplayable for me, like Forza Horizon 5. But there are also many games where I barely notice it, such as A Crab's Treasure and Halo MCC.
Honestly, it's great that they're working on making it better. But the way it works right now is already pretty usable, and casual gamers, who I assume are the target audience, probably won't even notice the latency. The issue then becomes more of a commercial or marketing one, because casual gamers are either on mobile or console, and they probably don't even know Xbox Cloud exists, how much it costs, or how it works.
It also doesn't help that some of the most popular casual games aren't available on it at launch. Sports games from EA, for example, are always a couple of months late.