160°

The Callisto Protocol 2 Plans Discussed by Director; Mentions Cut Enemies, How They Wanted More Time

The Callsto Protocol 2 plans shared by Glen Schofield, as he also confirms they had to cut enemies and bosses in the first game.

XiNatsuDragnel264d ago

Callisto protocol 2 should use those cut features

excaliburps263d ago

We're never seeing a sequel unless Krafton greenlights it which I highly doubt.

-Foxtrot263d ago

Why? The DLC pretty much wrapped everything up and was awful.

Especially what they did to Jacob over making a sequel which could have gave him better character development.

Toecutter00263d ago (Edited 263d ago )

Callisto Protocol is an extremely underrated game (after the updates). Krafton, however, made a mistake by looking to overmonetize a single player game by cutting out content and selling it as dlc. Paying for extra death animations was scummy. And you can't get away with that crap with a new IP. Save it the sequel or, better yet, don't do it at all. Survival horror is a crowded market.

thesoftware730263d ago

I agree, I played and enjoyed the game very much.

Paying for death animations was a ridiculous proposition from the start, and was destined to fail.

Azfargh263d ago

I still play from time to time, kept installed on my pc and even some mods (dlss mod and some INI config optimizations) improved even more the experience. It is still an fun experience and the graphics and animations helps me want to go back even more... Yeah, paying for death animations: what they were thinking?

263d ago Replies(3)
RiseNShine263d ago

amazing horror game and unbelievable graphics, really happy that a sequel is being discussed.

130°

Elder Scrolls 6 probably won’t be “drowned in stats”, focus on “real choices”, ex-Bethesda designer

Ex-Bethesda designer Bruce Nesmith explains that The Elder Scrolls 6 likely won't offer deeper stats, but deeper choices.

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videogamer.com
The_Blue2d ago

This means they will likely be more open-ended decisions; speed runners may be in for a treat.

Christopher2d ago (Edited 2d ago )

I'll believe it when I see it. I also don't feel Bethesda games are stat intensive as it is, though. It seems pretty basic.

jznrpg2d ago

Bleh I want more stats not less. So lame going for casuals

isarai2d ago

Aren't RPGs SUPPOSED to be stat heavy? So are they leaning even more away from being an RPG? Ugh ☹️

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90°

Original Elder Scrolls Oblivion designer was floored by Bethesda’s new release

Original Elder Scrolls IV: Oblivion designer Bruce Nesmith discusses the new Oblivion Remastered project, and how amazing it truly is.

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videogamer.com
anast2d ago

If this guy was floored, the bar has been set comically low. The thing barely works.

2d ago
P_Bomb2d ago

Just bought it! This’ll be my May game.

110°

Fallout 3 designer expects remaster to revise gunplay to make it closer to Fallout 4

Fallout 3 game designer Bruce Nesmith explains that the upcoming remaster should revise the game's gunplay to be more modern.

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videogamer.com
neutralgamer19923d ago

Give us FO3 with all the dlc remastered like ESO. Load times faster, quality of life improvements, gun play improvements

I believe it shouldn't just be graphical they should make improvements where they can to make the game better. A simple face lift isn't what's needed

ZeekQuattro3d ago

Still my favorite one. I remember getting a digital copy of FO3 when I got FO4(XBO). It was nice to finally play a stable version of the game. Then when I got a Series S it was an even better expierence. Quick resume and FPS boost made it feel like a whole new game. Updated gunplay would be very welcome though. One of the few things FO4 did better.