160°

The Callisto Protocol 2 Plans Discussed by Director; Mentions Cut Enemies, How They Wanted More Time

The Callsto Protocol 2 plans shared by Glen Schofield, as he also confirms they had to cut enemies and bosses in the first game.

XiNatsuDragnel295d ago

Callisto protocol 2 should use those cut features

excaliburps294d ago

We're never seeing a sequel unless Krafton greenlights it which I highly doubt.

-Foxtrot294d ago

Why? The DLC pretty much wrapped everything up and was awful.

Especially what they did to Jacob over making a sequel which could have gave him better character development.

Toecutter00294d ago (Edited 294d ago )

Callisto Protocol is an extremely underrated game (after the updates). Krafton, however, made a mistake by looking to overmonetize a single player game by cutting out content and selling it as dlc. Paying for extra death animations was scummy. And you can't get away with that crap with a new IP. Save it the sequel or, better yet, don't do it at all. Survival horror is a crowded market.

thesoftware730294d ago

I agree, I played and enjoyed the game very much.

Paying for death animations was a ridiculous proposition from the start, and was destined to fail.

Azfargh294d ago

I still play from time to time, kept installed on my pc and even some mods (dlss mod and some INI config optimizations) improved even more the experience. It is still an fun experience and the graphics and animations helps me want to go back even more... Yeah, paying for death animations: what they were thinking?

294d ago Replies(3)
RiseNShine294d ago

amazing horror game and unbelievable graphics, really happy that a sequel is being discussed.

110°

‘I was so tired’: Behind Clair Obscur: Expedition 33’s beloved ‘whee whoo’ scene

Jennifer Svedberg-Yen: ‘That was me at three in the morning trying to come up with something’

230°

Peter Molyneux recalls how Project Milo, the Kinect game with revolutionary promise, died a death

Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.

Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.

Read Full Story >>
gamesindustry.biz
darthv725d ago

I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.

S2Killinit4d ago

Missed opportunity? They lied. It was the biggest lie in gaming history.

merlox4d ago

You can use the Kinect as an SLS camera for paranormal investigations. So it wasn’t a complete failure.

Cacabunga4d ago (Edited 4d ago )

Remember Star Wars Kinect announcement? Biggest laughable acting seen

4d ago
4d ago
rlow14d ago (Edited 4d ago )

Do you mean about project Milo?

+ Show (2) more repliesLast reply 4d ago
-Foxtrot5d ago

It was built on lies Peter...you know this.

isarai5d ago

Bro that thing NEVER existed, what we got was a concept video

Knushwood Butt5d ago

"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.

"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."

Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.

Nor do I see how the field of view thing is relevant to the discussion.

isarai5d ago

Exactly! Tf kinda BS statement was that? i don't really see how fov is relevant at all, since when do you move all around a room while talking/interacting to someone?

Amplitude4d ago (Edited 4d ago )

This is entirely untrue. There was never a 5000 dollar Kinect prototype that could somehow use a wider field of view to scan and import generated in-game items and advance AI by over a decade. Anybody that fell for this was a stupid moron child, myself included. Anybody that falls for this lie now is a stupid moron child who doesn't realize that these people *only* know how to lie.

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150°

OG Star Wars Battlefront devs were asked to make Battlefront 3 in just one year

Star Wars Battlefront 3 was in development at Pandemic Studios, but LucasArts wanted the team to make the game in just one year.

Read Full Story >>
videogamer.com
jznrpg6d ago

Need at least a few years for a bigger game like that and that’s probably not enough.

anast6d ago

They wanted something cheap.

RaidenBlack5d ago

Now you can get, what Obsidian went thru,
Had to create New Vegas within 1.5 years.
They had to scrap some ideas + there was limitations of console hardware as well (the strip area in the game, etc).
Hence, I say, we better get a New Vegas Redone than just a straight remaster, as was leaked.

Christopher5d ago

Todd ego too big for that, IMHO.

Azurite6d ago

Remasters can take longer than that.

Dandizzle6d ago

not true, look up star wars first assault.

ZeekQuattro6d ago

Sounds about right. They were rushed while making the second game. Not hard to imagine that trend continued with it's ill fated follow-up.

1nsomniac5d ago (Edited 5d ago )

I actually really liked the first Battlefront. Its charm was that it was so simple and basic. It felt like a really well made modernised old school shooter. Ignoring all the COD style BS that took over all other games.

I absolutely loved Battlefront 2 as well but I enjoyed Battlefront 1 for its simplicity.

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