190°

Assassin's Creed Shadows Is Shaping Up To Be Another Hard-Hitting Classic - The Koalition

Richard Bailey of The Koalition writes: Assassin’s Creed Shadows was revealed as a cinematic world premiere trailer on May 15th. Set within feudal Japan and fixated on two playable protagonists in Naoe and Yasuke, I fully expected Shadows to be another typical Assassin’s Creed game with only a few key changes to enhance the overall experience.

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rbailey291d ago

This game definitely looks great so far and will satisfy those who have been waiting for an Assassin's Creed game set within Feudal Japan.

meganick291d ago

In case you don’t believe me, check out its comment history. Then it’ll be more obvious.

Dirty_Lemons290d ago

Yeah definitely a bit to be fair.

Ninver290d ago

@meganick

Good spot. It's comments are robotic to no end.

Leeroyw290d ago

There are so many of these accounts:

"can't wait for this title"
"gonna pre order this one".
"day one"

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Obscure_Observer291d ago

Hope so.

Definitely like what I have seen so far.

Sashamaz290d ago

Apparently, it's not acceptable to like assassins creed right now. Fortunately, the loud minority does not represent most buyers.

Shane Kim291d ago

Looks like the best one for a long time.

ravens52290d ago (Edited 290d ago )

So many upset racist dummies. Lol @ y'all 🤡and I hope the game does great 😉.

290d ago
EternalTitan290d ago

Oh no! Where is the 'racist'?

Levii_92291d ago

Another? Lol look i have nothing against Shadows unlike lot of other people but when the f was AC a hard hitting classic? 16 years ago? 😂

anast290d ago

I would say 16 is about right.

Vits290d ago

A Ubisoft game being a hard-hitting classic is already pretty much impossible. And an Assassin's Creed game being one? Come on, it's going to be the same wishy-washy open world with a ton of the same old objectives as the last games. The only difference is the coat of paint.

Like, don't get me wrong. Their games aren't necessarily bad, but they are so absurdly formulaic that I wouldn't be surprised if some sports games ended up with more variation between releases than Ubisoft franchises.

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110°

PS5 Best-Seller in the US in March, Assassin's Creed Shadows Debuts in 1st

The PlayStation 5 was once again the best-selling console in the US in March 2025 in terms of units sold and dollar sales, according to figures from Circana (formerly The NPD Group). Circana includes the dates for the five-week period of March 2 to April 5.

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neutralgamer199211h ago(Edited 11h ago)

Not surprised by PS5 dominance. It will be interesting to see if sales for ACS drop off the cliff or gradually slide down. UBI would want a gradual slide over many months while staying in top 10 for next 3-6 months.

S2Killinit11h ago

Assassins Shadows is a success whether some people like it or not. They did try their hardest. But in the end facts are facts (not that those matter to some these days). Im just enjoying the crow eating at this point.

neutralgamer19926h ago

It’s not that we want games like Assassin’s Creed Shadows to fail—most of us love gaming and want to see great titles succeed. But when big publishers consistently make anti-consumer decisions, it's important for the community to speak up. If we don't push back, we risk normalizing practices that hurt us as players in the long run.

A lot of people point to the hype around upcoming releases like the Switch 2 and say, “Where’s all the negativity now? It’s already sold out.” But launch-day sellouts don’t tell the whole story. Historically, every new console sells well at launch. The real question is how it performs over time, especially if concerning trends continue.

Look at what Nintendo is doing: they’re charging $90 for a remaster bundled with DLC—content that many would expect to be priced far lower. Meanwhile, Xbox just released Oblivion, nearly remade and packed with all its DLC, for $50. That’s almost half the price for significantly more value. So should we just sit back and accept Nintendo charging almost double, or is it fair to question this pricing strategy?

It’s not just one game—it’s a pattern. Nintendo has been making several anti-consumer moves: physical editions costing more than digital, while also raising the price of digital games. And this isn't happening in isolation. For years, the standard price for a new game was $60. That held steady for over 15 years. Then it jumped to $70. Now, just four years later, we’re seeing $80–$90 price tags depending on the edition, platform, and whether it’s digital or physical.

These things add up. The industry is slowly training consumers to accept higher prices and fewer benefits, and when we don't speak out, we're essentially giving them permission to continue. This isn’t about hating companies or wanting products to fail—it’s about holding the industry accountable so it stays healthy, fair, and respectful of its audience.

We all want to enjoy great games, but we should also care about how they’re made, priced, and delivered. If we don’t ask questions now, we might not like the answers the industry gives us later

Eonjay9h ago

"Digital SKUs for March accounted for 70 percent of Xbox Series X|S sales and 50 percent of PlayStation 5 sales. Digital SKUs year-to-date have accounted for 75 percent of Xbox Series X|S sales and 50 percent of PlayStation 5 sales."

Okay this is interesting.

yenevar5h ago

I see a lot of people talking about the 50% digital rate on PS5 but, that needs to be subtracted by the number of disc drives they sell. Also the fact that 15-20 percent of all PS5's are Pro's which are digital only by default so that 50% is heavily skewed.

In truth the vast majority of PS5's have a disc drive attached to them.

It's similar to the discussion about digital sales, where when you look at the total digital on PS5 seems high because so many games release digital only, but when you look at games that have physical releases the split on those games is still 50-60+ percent physical.

The majority of PlayStation owners still want physical games.

Kassanova072h ago

That site is so broken still after all these years.

60°
7.0

Assassin's Creed Shadows (XS) Review | VGChartz

VGChartz's Stephen LaGioia: "For my money, Shadows could have been better served stripping away or limiting a few more peripheral gimmicks (e.g. the Hideout and Kuji-Kiri meditations), while adding more combat abilities and nuance, which are a bit thin here. The game mixes in a slurry of elements that both work and don’t quite work from Valhalla, Mirage, and Odyssey, while sprinkling in a few new things that don’t really land as a whole (like scouts used for map details and resources, which need to be replenished). The result is a game that shines brightly in terms of presentation, as well as some combat and progression elements, but overall feels like a “jack of all trades” and a Samurai master of none."

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50°

Assassin's Creed Shadows' Age Rating Might Indicate a Switch 2 Port is Coming

TNS: This year's second-biggest hit seems ready to back Switch 2, as Assassin's Creed Shadows listing for the console was spotted on the wild.

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