Ali Rashid From Tech4Gamers writes "Ray Tracing has been out for over five years at this point; however, most of its issues still remain relevant even with modern GPUs."
Ray Traced Shadows within World of Warcraft Shadowlands have now been enabled on the game’s Beta/PTR. ; Requires DirectX Raytracing 1.1 and Capable GPU and the first comparison shots have now surfaced online.
Is Raytracing enough to take Call of Duty's visuals into the next generation?
Real-time raytracing without RTX
Too little gained for too much lost basically.
I honestly rarely notice it in some games. Like RE Village used it and I couldn’t tell you if any example I noticed. I only know because the trailer mentioned using it.
Frankly, RT reflections do not interest me much, on the other hand, RT lighting makes a huge difference.
Devs want it though because its a less time and labor intensive way of creating reflections.
It will be on the PS5 Pro when the RT is separated from the CU's and doesn't cause performance loss.