Real-time raytracing without RTX
Rasterization is the predominant technique used for real-time rendering in video games. Despite the growing use of ray tracing for lighting, rasterization is still used to render the bulk of the scene. Rasterization is faster, efficient, and often produces near-realistic results with some caveats.
Ray tracing is still overrated. I'd rather have "inaccurate" reflection that still looks artistically good than "realistic" ones that take too much resources.
Pathtracing is only really viable when ML powered shortcuts are used like ray reconstruction and neural radiance caching, which luckily AMD is getting now on RDNA4 hardware. PS5 Pro brought RT improvements over the regular PS5 but without these features it won't be doing pathtracing.
SOOOOOO many games should really go back to rasterized light maps. There's no reason for a game with no destruction and no day and night cycle to have fully real time lighting. Like why does Silent Hill 2 need to be completely real time? (Other than the fact that UE5 doesn't actually have rasterized light map options)
Wargaming has detailed the rewards you can get from the World of Tanks Holiday Ops Large Boxes, including free premium tanks.
World of Tanks has announced its Holiday Ops Christmas event, featuring Jason Statham and a host of new rewards.
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