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World of Tanks' DirectX 11 raytracing solution is more impressive than you think

Real-time raytracing without RTX

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overclock3d.net
170°

Ray Tracing vs. Path Tracing vs. Rasterization Explained

Rasterization is the predominant technique used for real-time rendering in video games. Despite the growing use of ray tracing for lighting, rasterization is still used to render the bulk of the scene. Rasterization is faster, efficient, and often produces near-realistic results with some caveats.

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pcoptimizedsettings.com
Dandalandan11720d ago

Ray tracing is still overrated. I'd rather have "inaccurate" reflection that still looks artistically good than "realistic" ones that take too much resources.

andy8520d ago (Edited 20d ago )

Agreed. I really wish GTA 6 didn't go that route so we could get some proper performance. Games can still look stunning without it

cluclap20d ago (Edited 20d ago )

You have to understand that ray tracing is not just the next level in cutting edge graphics, but it can significantly speed up development workflow. These are growing pains with game development. Eventually artist won't have to spend so much time meticulously placing lights and can use those resources elsewhere. We went through the same thing in the mid 2000s with pixel shaders. ps3 and 360 performance was terrible, but we eventually got it right with ps4 and xbox one. Now we are in the same era but with raytracing. The only difference is that pixel shading and bump mapping looked soooo much better than flat and gouraud shading of the 90s and early 2000s no one complained, and raytracing doesn't seem to have that effect to most people.

andy8519d ago

I'd agree there but for the fact GTA 6 has had one of the longest development times of any game ever. RT hasn't sped that up

derek20d ago

From my very limited understanding, Ray tracing has the potential to free up compute resources and speed up development time. I don't think it's just a matter of "looking better" there other benefits that come with it.
Im a graphics whore, and how in developers pursuit of fast frames etc dont forget that it is graphical presentation that attracts the publics eye first. Demons Souls was like that for me, made me feel that the ps5 was a big upgrade over the ps4.

KwietStorm_BLM20d ago

This was a concern a couple generations back, but we're at a point now where resources are not as much of a problem anymore. Even AMD is approaching current dlss in a few months.

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OpenGL20d ago

Pathtracing is only really viable when ML powered shortcuts are used like ray reconstruction and neural radiance caching, which luckily AMD is getting now on RDNA4 hardware. PS5 Pro brought RT improvements over the regular PS5 but without these features it won't be doing pathtracing.

isarai18d ago

SOOOOOO many games should really go back to rasterized light maps. There's no reason for a game with no destruction and no day and night cycle to have fully real time lighting. Like why does Silent Hill 2 need to be completely real time? (Other than the fact that UE5 doesn't actually have rasterized light map options)

50°

World of Tanks Details Rewards From Holiday Ops Large Boxes

Wargaming has detailed the rewards you can get from the World of Tanks Holiday Ops Large Boxes, including free premium tanks.

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freetoplayer.com
50°

World of Tanks Holiday Ops Event Introduces... Jason Statham?

World of Tanks has announced its Holiday Ops Christmas event, featuring Jason Statham and a host of new rewards.

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freetoplayer.com