Choosing Epic over Steam and antagonizing the entire physical media fanbase, it's no wonder the masterpiece Alan Wake 2 didn't make a profit.
Remedy says there's always a big challenge trying to match creative ambition with realistic budgets, and how many units you can sell.
I wish they had released a Steam version on launch. I feel that should have been part of their focus right away from announcing the game.
Would have made up alot of ground had they have released a physical version at the same time as the digital release.
I think thats where it bit them in the bum to be honest.
Weren't they whining over not breaking even a few weeks ago? No all-of-a-sudden they're talking about overspending on the budget?
Remedy Entertainment has announced that Alan Wake 2 has finally recouped its development costs and has been profitable since the end of 2024.
Should have been a physical release as well at launch. That would have changed the numbers. Hopefully they and others learn from this digital is great but so many out there like physical too.
Remedy Entertainment reveals that Alan Wake 2 has sold over two million units and begun accruing royalties.
Probably would have sold a lot more had it been available physically at launch. I feel like Remedy's greed will eventually close them down.
I'm glad this finally broke 2 million units sold, but Silent Hill 2 hit that goal in far less time and on fewer consoles. Remedy really needs to rethink putting its games on EGS.
I asked for this game as a gift. My wife couldn't find it at Gamestop, Amazon, or anywhere else.
I didn't realize it was digital only, I just figured it sold out because of the reviews and how good it looks.
Most consumers don't read gaming news daily, how would they know it's digital only?
Plus, outside of seeing it on Jackfrags YouTube channel, I hadn't seen much in the way of marketing.
Unfortunately Remedy has become a bit of a nasty studio over this past decade, You just need to look at their business decisions and other projects they attempted. They are not pro consumer at all.
Oh well. Next.
They did this to save money, but it didn't work.
I wonder if they've learned their lesson? Who am I kidding, of course no gaming company does at this point. Keep making those mistakes.