Approvals 10/3 ▼
thorstein (3) - 42d ago Cancel
piroh (2) - 42d ago Cancel
helicoptergirl (3) - 42d ago Cancel
M3talDiamond (2) - 42d ago Cancel
360°

Sarah Bond dodges questions on Xbox studio closures

While on stage with Dina Bass at The Bloomberg Technology Summit the President of Xbox, Sarah Bond, was asked about the Xbox studio closures of Arkane Austin, Tango Gameworks, Alpha Dog, and Roundhouse Studios

Create Report !X

Add Report

Reports

+ Updates (2)- Updates (2)

Updates

Changed from Pending to Approved
Community42d ago
Changed: content
Brazz42d ago
42d ago
ApocalypseShadow42d ago

Of course she did. She's part of the problem and will just tow the company line.

VenomUK42d ago (Edited 42d ago )

Bloomberg’s Dina Bass could barely read her scripted question without looking at her notes, whilst Sarah Bond who WAS expecting the question spoke without saying anything of substance or answering the question in any meaningful way. Clearly she’s had the same expert PR training as Phil, but this avoidance was disrespectful. In time the short-sighted decision to shut down Tango Gameworks will be seen as of the most notorious examples why Phil Spencer messed up his tenure in charge of Xbox. That’s a fully built out talented team that could’ve been put to work on any project.

Additionally, Phil Spencer should not be using Sarah Bond as a patsy for his mistakes- he should be answering that question.

gleepot42d ago

I think you are all really overselling Tangos value. Hi-Fi rush was a lot of fun. Ghostwire was incredibly dull. Evil within 1 and 2 were just okay.

lucasnooker42d ago

Evil within 2 was incredibly under rated. I thought that game was surprisingly good

NotoriousWhiz42d ago

Someone else said it best. I don't think it was a Phil decision. It was most likely a Satya decision. I think Microsoft is done giving out free money to Xbox.

Cacabunga42d ago

people please boycott Activision Bethesda next release and support Hellblade.
these people mus understand that they cannot treat their fans and employees that way.
scumbags.

+ Show (1) more replyLast reply 42d ago
XiNatsuDragnel42d ago

Yikes you don't help Sarah 😬 making a problem worse

Christopher42d ago

She's playing her role. There's absolutely nothing any of them can say other than the truth, this is about profit margins and not quality, so they just don't answer anything and wait for gamers to forget.

shinoff218341d ago

I think news is coming of more ps5 release but they gotta be careful cause Xbox is still sitting on store shelves. They can't get left holding all that stock

Lightning7741d ago

Come next month they'll flash nice looking games in our faces and expecting us to forget.

The only thing that'll be going through my mind at their showcase is how many of those studios will get shut down after release.

I'm not joking around either. MS probably expects every game to be like COD and do COD numbers. What a way to destroy gaming for the entire industry because they're dumb af at being realistic in what success means for each game.

-Foxtrot41d ago

Always feels she was brought in / promoted for this. Happened just before things started to be out in motion.

Phil and co have someone to throw under the bus and share the blame with

zaanan42d ago

Meet the new boss, same as the old boss

darthv7241d ago

....won't get fooled again

Hofstaderman42d ago

Like a deer caught in the headlights.....

VariantAEC38d ago

A deer that just learned how to speak English.

notachance42d ago

I always wondered why xbox had multiple leaders with similar titles like Phil Spencer, Matt Booty, and Sarah Bond, like, how many heads do you actually need?

Seems to me it would be more cost efficient to cut 2 of them instead of all those studios.

DarXyde42d ago

Frankly, I suspect she is the most competent of them. I don't mean that I like her more, I mean that she's the best at articulating herself and giving the talking points MS wants to give. The others are starting to sound more like her than her sounding like any of them.

Are any of these people "responsible" for what's happening? No. This reeks of Nadella. But that being said, I don't see any of the Xbox heads stepping down in protest.

"Don't shoot the messenger", sure, but at the same time, the messengers don't seem to take umbrage with the message. Not enough to remove themselves from it, anyway.

CS741d ago

I disagree. Nadella is looking for profit as a CEO should in my opinion.

The problem is Dr. Phil & Co. had 10 years to bring Xbox back on track and have been failing woefully.

Phil needs to sell to Nadella that if we are to make a profit, we need to make great games. And to do that we need employees here for the long haul and the freedom to work on creative projects.

But as Phil said himself he doesn’t believe great games sell consoles.

VariantAEC38d ago

Profit is what keeps the conpany afloat from one month to the next. Selling a product people want is what keeps a company profitable. If Nadella is looking to profits first... he's running they company wrong.

RpgSama42d ago

Dude, 100%, forgot Major Nelson and Aaron Greenberg, like what is the point for all these suits? They have more C-level executives than games released in a generation.

This is just so they can all pass along the hot potato one at a time and in between all of them can say a lot without actually saying anything, misinformation at its finest.

Show all comments (48)
90°

Matt Booty talks shipping Sea of Thieves on PlayStation 5, Xbox exclusives, and more.

Xbox's Matt Booty discusses reactions to the Xbox showcase, shipping Sea of Thieves on PlayStation, closing studios like Tango Gameworks, and more.

Read Full Story >>
windowscentral.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community10h ago
purple1019h ago

Matt Booty:

How It Started:

"Go spend Sony out of business."

How It Is Going:

"We just have great working relationships with the teams at Sony." (Sony is a great partner)

Jingsing7h ago

Microsoft thought players views and habits didn't matter but there are more people engaged with the gaming industry politics than there ever has been. Microsoft is like a toxic party and people know it and won't support the no matter how much money they throw at it. That is important.

RauLeCreuset5h ago

Watch for the sleight of hand.

Hint: Exclusives and launch exclusives are not the same thing.

"When asked about what this means for future Xbox exclusives, Booty reiterates that the teams are evaluating games hitting other consoles on a 'case-by-case basis,' adding that Xbox players can absolutely continue to expect many games to launch as exclusives, and that the 'Xbox promise' that all Xbox first-party games come to Xbox Game Pass will continue to be true."

230°

Ex-Sony Boss Shawn Layden Explains How to Make Games Faster, Cheaper

Khayl Adam: "Former president and CEO of Sony Interactive Entertainment, Shawn Layden, began foretelling the current, apocalyptic state of the video game industry in 2020. A piece of conventional wisdom industry onlookers will often cite, Layden himself says it was no remarkable feat, gleaned by observing trend lines over decades. He even offered some suggestions for how developers can cut costs in the future and get their games out quicker."

Read Full Story >>
pushsquare.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community2d ago
DarXyde2d ago

A very fair assessment. I think it's fair to say Nintendo runs away from photorealism at a million miles an hour, and that's really the best approach there. Maybe once in a while if you have a great idea, but you should really have a massive financial buffer to offset potential losses from an unsuccessful project.

Procedural generation is a great idea, but I fail to see how it differs very much from AI—sure, AI requires there to be some precedent to pull from, but I think both have the "green cow" restriction, where something novel is constructed from something that exists (in this case, recognizing a cow and the color green).

To that end, with the talk of more time and less money vs less time and more money, it sounds like Layden believes fewer games being made but with procedural generation will occupy gamers longer...? The challenge there is those games don't really have an end. But he does have data on his side that most people don't actually finish their games. I do, and this lack of closure on an undertaking would drive me a bit mad. But that's just me.

His approach is certainly more sustainable and he's got a great point. Remember how hard games were back on SNES and Sega Genesis? How many of us saw the end of all of those games without cheats or emulation? Many of those games may as well have been procedurally generated because you're hoping to beat it, but in reality it's just about how far you got that day (most games didn't save, in case you're reading this and a bit younger).

I personally prefer to see an end, but I can't really dispute his point either.

Michiel19891d 23h ago

you actually got it twisted, with AI you shouldn't have to have a set of presets or precedent to pull from, it should be able to come up with that itself, with procedural generation you need to have a "ruleset" in which you need to design a level/map. Think of something like how tilesets from hades/diablo work, there is some freedom but if you play a decent amount of time, you will see the same layouts over and over, with AI that shouldn't be the case. If you wanna see some pretty advanced AI in gaming, check out open AI, they did some really impressive stuff with Dota 2 and with at least 1 other game which I can't remember.

DarXyde1d 10h ago

Michiel1989,

I'm a bit skeptical of the idea that AI would be able to construct something entirely novel. Let's use the example of Google AI creating its own language between two AIs:

An AI would define language in a way that we define language: that is, it is possible to crack the code of this "novel language" because it must follow pre-existing rules for language. Grammar, syntax, etc. AI is essentially restricted to the information it is fed or pulls from, is it not? We often hear how AI models must be trained on something, so like people, it draws inspiration from existing ideas to create something new. If this is not the case, how could two AIs understand the language that is created? There has to be a set of existing rules to allow communication.

I don't mean to say you're wrong, I just don't think there is much distinction between it and procedural generation in game design.

You mention Dota 2 is doing something in this regard. I'll have to take a look at that and see what you mean.

Michiel19891d 6h ago

in the case of ai vs procedural you can basically compare it to:
Procedural being tilesets that can be placed vs AI giving them a full blown level editor.

AI doesn't need to communicate with itself because you can kind of merge them together from what I understand. With openai they gave them only 2 objectives, killing the enemy base is good and dying is bad. From there on they kept the ai playing games against eachother at 10times normal speed or even faster, don't remember exactly how fast and then they managed to merge it somehow. The AI beat the best teams in the world, although after a while it got cheesed because the AI had very little playtime against people compared to playing vs ai, but just the fact that they managed to do that with AI, I'm sure it can handle a level editor and placing some objectives in them.

I'm not sure what you exactly mean with communicating, that a game will have several AI's in one game? because that's not how they do it now, it's one AI running everything, it only needs to communicate with itself. They idea behind is that the game devs will create/train the ai, not put in a blank slate ai and that hopefully after tons of hours for each individual player it will finally be half decent.

I don't mean that the ai will create everything, lore, assets and gameplay, if that's what you're thinking.

Can definitely recommend checking out the dota 2 openai stuff, although it might be hard to understand how good the AI actually is if you didn't play the game. (it also did plenty of terrible stuff, or at least things that people would never do)

derek1d 18h ago

@Darx do you want more Nintendo type games? I don't. Use to be a big fan of Nintendo but they do not change they've been making largely the same games for over 30 years, like they're stuck on repeat. They're fun especially for kids but Nintendo will never make a game like gt7vr.

gold_drake1d 12h ago

its also the fact that nintendo sets a budget for even their mainline games.

darthv721d 23h ago

When i was younger, games were short and to the point because they were meant to keep taking your $ at the arcades. Then came home games, and people wanted more for their $$ so the games got longer. Now that im older, i prefer shorter games. i have a shit ton of games i have started but never finished due to limited time and patience. This includes a laundry list of big AAA titles and RPG's.

i just can't do it anymore, which is why i play more arcade style games. I always buy the new big game in the hopes i can get into it... but always return to the shorter and easier to pick up and play ones.

gold_drake1d 12h ago

im with ya.

im definitely cautious to what i buy these days.

anast1d 4h ago

I'm the opposite. I used to prefer arcade fighters and etc, but as I get older I enjoy 80hr to 100hr experiences over the course of a few years. My focus has actually gotten stronger as my time has gotten more limited and there aren't that many actual good games to be in a hurry. We have been experiences quantity over quality.

anast1d 3h ago

*experiencing

My typos aren't a good sign of focus here.

TiredGamer21h ago

Totally there. With the exception of a few games, I generally feel that games today are full of filler and the experience, even if it is a good one, gets stale after the 10 hour mark and I subconsciously reduce the effort to return to it and finish.

The original God of War is a title that I have never completed. I have gotten about 80% of the way through 3 separate times (original PS2, PS3 Remaster, and Ps Vita version), but I run out of steam at about the same mark and will just fail to return to it. And this kind of thing exemplifies my feeling with a lot of modern games. I just don’t have the desire to continue for hour upon hours once the concept wears thin.

The one modern example I will make an exception to are the FromSoft Souls titles. Those have that wonderful risk/reward old-school play style that keeps my interest for a good deal of time, and I have finished all of the mainline titles.

anast1d 17h ago (Edited 1d 17h ago )

This guy wants people to lower their expectations...I bet the prices will still keep going up though...A company like Sony should have almost impossible expectations, they're good for it, around $97b good with gaming being almost $6b good.

gold_drake1d 13h ago

oh im fully expecting them to go up next gen. either right at the beginning or in the middle.

TiredGamer21h ago

Rational discussion is critical in this stage of game development. We are reaching a point now where you need hundreds of artists to make super detailed graphics in a game that most people don’t notice. I can appreciate photorealism, but the “wow” factor is gone for me and it’s not worth the extra time and money to chase diminishing returns.

Shawn is just talking sense. I’m a lifelong gamer and I only finish a fraction of the games that I start because they are too long for me. And I find myself more interested in retro gaming since the game concepts tend to be more pure and grounded. After PS3/XBox360, I have rarely been “wowed” by game graphics as they have achieved a general level of being good enough.

anast3h ago

I'm good. They can lower the prices and lower the pay and concentrate on making easier games to manage.

gold_drake1d 12h ago

i also think games are so expensive cause of the seasoned directors in most cases. and you know, if you have 100 ppl working on a case, it stacks up fairly quickly.

Show all comments (19)
80°

Fallout 1 and 2 won’t be getting remade, Todd Howard says

The series producer says the priority is making sure the originals remain playable…

Read Full Story >>
videogameschronicle.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community2d ago
shinoff21832d ago (Edited 2d ago )

That's a bs excuse wasteland 1 was put on console. He probably doesn't wanna be shown up by games they didnt make. Fallout 1 and 2 are a much better product then what bethesada has put out, and I like the new ones to.

The older ones would be amazing on console. Damn shame

PrecursorOrb1d 22h ago

They need a starfield remake lol

Ultra-MAGA1d 17h ago

Don't worry Toddy, modders are remaking Fallout 2 in Fallout 4 its called Fallout 4 Project Arroyo.

YoungKingDoran1d 14h ago

Wouldn't want to give Bethesda money for something they didn't create anyway, can play these on Vita (homebrew ports of FO 1/2 Community Edition) and now on 3DS too

shinoff218321h ago

I actually got a vita for this specifically. Would just prefer a console experience. I guess more of a TV experience is what I'd like.

YoungKingDoran6h ago

Fair enough, i have a Vita TV too which is how i actually have been playing these again opposed to handheld - you might know about this, but just in case, you can output video via USB [UDCD UVC] to a computer or smart tv. Not ideal but for a turn based game like this should be fine

Soy1d 12h ago

Honestly, that's fine. It'd be cool to have 3D remakes, but I'd be good with console ports someday if possible.