With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
The new unit comprises over 500 developers representing the entire World of Warcraft development team.
I used to be anti-union, it kills productivity, investment and turns product mediocre. Their games suck anyways though so what was lost? Might as well get their people paid until they are dissolved.
Modders have cooked up something pretty special – a Wii console which is small enough to fit on your keys. A wee Wii.
Another studio has held layoffs, this time its Humble Games letting go of its entire QA team according to social media posts.
They will rehire cheaper labor during the restructuring. The stupid thing is that they are struggling and the first thing they do is lower the quality.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
What’s to be unsure of!? Look at the ratio of success to failure!
Yes. Stop all the live service bs.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.