150°

The Price Of AAA Games Would Not Be An Issue If Most Actually Delivered

Many AAA games released in the last few years cost the full premium price but don't deliver nearly half as much quality.

Leeroyw344d ago

You disagree with the premise? How? I haven't played many AAA games recently that gave me a very good gaming experience. Except Indies and AA titles.

YourMommySpoils344d ago

Stellar Blade is the only game that delivered to me this year.

VersusDMC344d ago

That and FF7 Rebirth for me so far. 70 price point wise.

Snookies12344d ago (Edited 344d ago )

FF 7 Rebirth is absolutely astounding. Can't even believe that game is real, lol. The only thing that is personally frustrating me is going for that platinum... Those stupid hard mode minigame collectibles are going to make me lose my sanity.

TiredGamer344d ago

In 20 years, a hamburger will cost $50 at McDonalds and gamers the world around will be complaining that new game prices were raised to $80....

TheNamelessOne344d ago

Gamers have been told that things like microtransactions are there to keep the price of games down, yet all we see is developers, more and more, developing these games around egregious microtransactions, yet still raising the price of games.

I get it in free-to-play. I don't understand why more and more "AAA" games are acting like app store releases.

TiredGamer344d ago

See my post below about inflation. Inflation isn't just a magical phenomenon... it's a combination of falling buying power, wage growth, and cost increases. Even still, dollar inflation is definitely NOT the sole culprit in the rising costs of games. Development staff, development times, and overall cost of game production has been on a monumental rise over the years.

What might have been a team of 20-30 people making a AAA game over the course of 12 months in the 32-bit era (selling a game for $50 or $60), has risen to 200-300 people working for 3-5 years. Just looking at basic numbers here, we're talking of real cost increases anywhere from 30 to 50 times higher than they were in the late 90s/early 2000s. That's staggering!!! Game prices haven't even doubled since then, and yet the resources needed to make a game can be 30-50 times higher, not including inflation!

I will always preach perspective on matters. The answers to why developers release remakes, remasters, DLC, microtransactions, and multiple/PC ports are largely all there. I would argue that it's because the price cap of games is so price inelastic explains why companies have shifted to all these other "hidden" fees and practices. You have to make it back somewhere.

senorfartcushion344d ago

That was all a big lie wasn't it.

No game journalists jumped in to try and stop it though.

anast344d ago (Edited 344d ago )

@tired

"Game prices haven't even doubled since then, and yet the resources needed to make a game can be 30-50 times higher, not including inflation!"

This means they were grossly over charging their customers for all these years. They wouldn't have been able to stay in business otherwise . It can't be a fair price just now because of inflation now can it. The price hike, in this case, means that the customer is getting grossly overpriced products just like the past, especially with new technology that allows for efficiency, the use of AI, and the use of cheap independent contracting. Not to mention, the customer is getting saddled with 100mil worth of marketing fees. We don't need all of that. It's a hustle not some honest attempt to 'just try to get by because of inflation', businesses don't operate this way. A good business will hustle the socks off their grandma and everyone else's'.

In addition, those hidden fees as you call it are microtransactions, which for SP games the customer is charged indefinitely, because when this happens the game is no longer a game it is a monetization scheme. So, now, we are sold an expensive arcade game that will never be a game. I'm sure you know what I mean. This means the customer is still getting the price hike while not getting he complete product which in this case is a game. It's never black and white like you are trying to make it to be. There is some of the inflation stuff you mentioned, but it's not the whole picture.

TiredGamer343d ago

They could write an entire economics book on the game industry, as many factors are in play. Volume and industry size play a lot into the dynamics. The game industry today is much bigger today than in the 90s, and back then, a game selling even 100,000 copies was considered a moderate success. Sony's original Greatest Hits lineup had a criteria that the game had to have reached at least 100k sales volume to qualify.... this number changed over time as the industry exploded, but it started that low. The reality is that in those early days, many games sold far fewer... check out the leaked sales data of some of Sega Saturn's titles that were in the low single thousands. The price had to higher to make the investment risk worth taking.

The other dynamic that is not often discussed is that games cost less to make in the day, and there was a constant chase for creating a variety of titles in different genres to corner the market. Of course, same games will be sales hits, and some will be sales duds, and so that entire portfolio of sales is designed to be able to cover the cost of the losers while still maintaining a profit. Kind of how retail stores factor in a certain percentage of loss to their overall numbers (theft, returns, broken items).

So were they "grossly overcharging" back then. That's not a one-size fits-all answer, and I don't think it's always the case. The industry is very different now than it was then, in both scale, size, and expectations.

As for today, yes, the cost is incredibly high to make a AA or AAA game. And marketing is important, even if it's a tremendous cost, otherwise companies wouldn't waste the money on it and just pocket the rest. Microtransactions are, unfortunately, a very effective tactic at increasing the revenue and helping to offset these costs. Not all games rely on them, and so the purchase price of the title becomes incredibly important in making it a viable investment. Remember, game companies are in it to make money... if they can make more money elsewhere, or even in another industry, they will. The market bares what the consumer tolerates.

+ Show (1) more replyLast reply 343d ago
DivineHand125344d ago

That $80 price point is likely to happen in 3 years, not 20.

VersusDMC344d ago

The premium price makes sense when switch games looking 2 gens old and wii U ports are accepted at 60$. Single game Ports and handheld games used to have a 40$ cap before the switch. I would charge more if that's accepted.

I don't know why Nintendo isn't brought up when talking about the increased price of games. Like it's crazy that there's controversy or a discussion to be had that Astro bot is 60 when remasters/ports of Luigis mansion 2 and Donkey Kong are 60 and all you hear is little complaining.

shinoff2183344d ago

Nintendo is not allowed to be criticized, you know it, I know it. Stop before they get you.

TiredGamer344d ago (Edited 344d ago )

Technically, the price of all games, Switch included, have been dropping over the aggregate. Check out the inflation calculator link - eye-raising stuff.

https://www.usinflationcalc...

A $60 Switch game in 2017 would cost $76.90 today. Here's how much $60 US was worth in past years:

2000 = $32.89
2007 = $39.60
2013 = $44.49
2018 = $47.96
2024 = $60.00

I like to approach things with unbiased eyes. it's easy to look at any price increase as an evil occurrence. As a business owner will tell you, cost management is incredibly important to your own survival. Sure, you can eat the cost of rising inflation and rising internal costs to some extent, but eventually you won't have a business left.

Is it not enlightening to understand that the $70 that companies are charging is actually less than what the inflation index is telling you that they logically could be charging (comparing against a $60 game from the start of the Switch generation (2017))?

TheNamelessOne344d ago

So Nintendo should be criticized, alongside Sony. Nintendo doing it is wrong. That does't make it fair that Sony is following their actions.

I think it's ridiculous that we have "remakes" of even the latest of Naughtydog releases, yet we can't get a single new IP since two generations ago.

VersusDMC344d ago

It is fair if a company raises their prices if others are as well. And the problem is that Nintendo isn't criticized as well.

And it's beyond hilarious that you're critizing Sony over Nintendo in regards to new IP. Just proves my point.

senorfartcushion344d ago

In fairness it's usually because once you pay for the game - that's it. You're not having the contents of a storefeont shoved down your throat 24/7 during the playing.

You pay a crappy price for a full game, while the blockbusters on consoles are £$70 for the beginning of the game.

RhinoGamer88344d ago

Some reasons in here changed my buying away from pre-order/day 1 to wait three months for a nice discount and 2-3 patches to deliver on the gameplay.

TiredGamer344d ago

Fair strategy. I can't say that I don't do the same with most games. The reality is that most platforms (except Nintendo) offer steep discounts not long after release.

Show all comments (25)
90°

The 'Stop Killing Games' initiative is close to its final deadline

Ross Scott—also known as Accursed Farms on YouTube—has been fighting tooth and nail for almost a full year to help spearhead game preservation. Starting after it was announced that Ubisoft's The Crew would be shutting down, permanently ending support for the game, Scott launched the "Stop Killing Games" initiative.

That makes a twofold deadline for the Stop Killing Games initiative. Or, at least, one headed up by Scott: The UK petition, which ends July 14, and the EU Citizens' Initiative, which ends July 3.

M3talDiamond2d ago (Edited 2d ago )

If you live in the EU then Please sign this or our game ownership rights and game preservation is
at stake. I know there isnt much time left but please consider signing the petition

-Foxtrot1d 13h ago

I never knew Ross Scott was doing this

I love Freemans Mind

Inverno1d 3h ago (Edited 1d 3h ago )

People whine and in the end don't do a thing. Then whine more when they get screwed some more smh. If this makes it then it'll be monumental for consumers. That Pirate software guy was no help either smh.

GazCBG18h ago

The EU Date is the 31st July not the 3rd

170°

Xbox June Update: Copilot for Gaming Available on Mobile, Aggregated Gaming Library, and More

There are many exciting updates this month for Xbox. Copilot for Gaming is available now for early preview on mobile and will be coming to PC soon. Xbox PC app introduces a wave of new updates: Aggregated gaming library gives players quick access to games from Xbox, Game Pass, and other leading PC storefronts, and with publisher channels players can browse their favorite franchises. Updates for the Xbox Console includes customization for Most Recently Used, free-to-play benefits, Game Hubs, and dialog improvements for game saves.

Read Full Story >>
news.xbox.com
darthv723d ago

"Players can now hide system apps, pin favorites to the list, and reduce the number of tiles displayed. This update is part of our ongoing effort to make Home more personal, flexible, and responsive to feedback."

This is welcomed, i like a less cluttered home screen.

Profchaos3d ago

Not everything needs co pilot ms

1Victor2d ago

Gotta be a slow news day when a 18 hours and 3 comments (now 4)makes it to the front page🤷🏿
.
Well anything that adds and help gamers is a good thing even if some don’t need it there’ll be more that will use it.

darthv722d ago

Well its MS news... those are usually pretty dry, unless it has something to do with another game being ported to PS. then its top of the pops.

Obscure_Observer2d ago

"Well its MS news... those are usually pretty dry, unless it has something to do with another game being ported to PS. then its top of the pops."

Oh look no further than the "Upcoming layoffs at MS" topic. It will easily top the Hottest of the week.

Special guests like Mr. Dead might also show up. You just watch.

120°

Playdead co-founder slammed with lawsuit as bitter row with co-founder escalates

Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.

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gamesindustry.biz