A closer look at Ninja Theory's state-of-the-art graphics.
Realism is one of many valid art forms and not the only recipe for success.
"Anything below the pristine, realistic scenes we see in pretty trailers is quickly dubbed a “PS3 game", which was the case during Rise of the Ronin’s debut."
Er... no thanks. Last thing we need is a PS3 looking Hellblade game.
I rather have Hellblade II truth to its roots. Dark Fantasy narrative driven adventure, focused on photo-realism, believable world, stunning looking environments, realistic combat, exceptional animations, state of art sound engineering and Melinda´s beauty and superior act skills to take Senua and Hellblade II´s immersion to a whole new level in gaming.
@Kornholic no it's worse than that. He loves Xbox and Phil so much that he does this for free! Honestly I struggle to believe this is a grown adult. Sometimes his comments are so ridiculous they border on parody.
@Korn/ Barlos: “He is an MS employee. It has become pretty clear at this point”
It’s even sadder than that he’s a guy that gets paid for every response he gets out of the community😱
And he does it for free. Microsoft doesn't pay the old man anything and most gamers disagree with his comments 😂
@obscured: “I rather have Hellblade II truth to its roots. Dark Fantasy narrative driven adventure, focused on photo-realism, believable world, stunning looking environments, realistic combat, exceptional animations, state of art sound engineering and Melinda´s beauty and superior act skills to take Senua and Hellblade II´s immersion to a whole new level in gaming.”
I rather be Amazon owner guess what your wish and my nether are happening ,there’s no such thing as a perfect game as you describe it.
I would say atmosphere is a huge part of this graphics are a big part of that. But it's not the whole thing. I hope there's more to the gameplay than the original. I gave up on it before the story could really hook me.
I always thought the game was a walking simulator *most* of the time. I mean calling it a game is a stretch. Sure it has the glossy graphics and atmosphere, but beyond that, there's just nothing there. She jogs through the woods at an octogenarian's pace and solves illusion puzzles. That's about the gist of it. Sure there's a bit of combat if you consider slashing the same identical figures a few time here and there combat. The gameplay didn't have no depth but I finally realize that they wasn't aiming for that. I always thought the first game was overhyped and overrated. The graphics has always been the selling point and the reason to play it. I'm glad the second game will be on PC gamepass so that I don't have to pay $70 dollars to play it.
You never played the first game and you won´t be playing the second either!
I can´t wait for Hellblade II to drop, so we can see your benchmarks since you said you´ll be running it at 4K/60-120fps. Lol
Already got my popcorn ready. Just one month to go!
What are you talking about he's summed up the gameplay loop perfectly. I bet when the game was a PS4 exclusive you even called it or walking simulator. You have no credibility here.
This game is going to flop so massively.
A decade of anticipation and development.
Only to receive a message a couple weeks ago that gamers shouldn't expect the game to be very long.
Sure, it's going to be the most successful X-box exclusive this generation, but that isn't saying much.
10 years ago you could distract people with having a pretty picture on screen, you didn't need much in terms of gameplay / length.
But now? You can dress up a pig as much as you want, it still is a pig.
The fact that we haven't seen ANY real gameplay videos says more than enough regarding this.
Only pre-rendered "Gameplay" videos.
This generation is truly a sad one.
From both Sony, Microsoft and Nintendo.
"10 years ago you could distract people with having a pretty picture on screen, you didn't need much in terms of gameplay / length."
The Order: 1886 came out nearly a decade ago, in 2015, and pretty picture on screen was not enough even back then.
Pretty sure Order 1886 was actually a pretty good game but it was waaaaaaaay too short, that's why it failed.
Oh man...I forgot how good The Order: 1886 was - it was sure a fun time and looked absolutely stunning but holy hell it was simply too short and I'm so glad I ended up not buying it. I rented it and finished it over the course of a weekend and didn't have much desire to just go play it again. If I recall, there wasn't at all much one could do as far as exploration either and maybe had a random collectible tucked away in corners, that's it.
@JusttJD0099
"Pretty sure Order 1886 was actually a pretty good game but it was waaaaaaaay too short, that's why it failed."
And I´m "pretty sure" that you never played that game also. That game been "short" has nothing to do with "why it failed". FYI that game sold 1.6+ million copies which is far from a failure.
1886 has many flaws regarding level design, gameplay, combat and how all those elements interact combined. I´d loved the setting, graphics, atmosphere, plot and the characters. And I hate how fast Sony dumped RAD and put that franchise on ice.
The Order had the potential to be Sony´s response to Gears of War, but just like they did with Days Gone, they rather measure one game´s success based on Metascores. Smh.
@JusttJD0099
I would also add awful boss battles (those werewolves - ugh) and the ending was very meh.
Other than that, i did enjoy the game, the graphics, the world, the gun play... But yeah, also very short, got platinum in 8h total without trying much or following guides.
Its visuals have to be pretty much spotless at this point to make up for the lack of engaging gameplay not to mention story that have to hit all the right notes and then its potential lack of replayability.
I learned from cinematic games like these is that if the story not up to snuff then the game pretty much not worth replay through again.
In this day and age, I'm surprised that we still have games like this as the gap between not as cinematic one and cinematic game like Hellblade 2 are no longer big, not like back in 7th gen.
It takes far more effort now just to wow us with these push for filmic photorealistic visuals.
So many studios big and small so obsessed at getting their cinematic games' visuals to look right to the point they forgot they still have to do Gaming part of it.
"This game is going to flop so massively."
Only in the minds of those spiteful fanboys that wouldn´t be able to play it.
The first Hellblade had an all time peak of 5,653 concurrent players on STEAM. I´m positive that even been available on PC Gamepass day one, Hellblade II will easily beat that number and you´ll be called out on your bs predictions.
"A decade of anticipation and development.
Only to receive a message a couple weeks ago that gamers shouldn't expect the game to be very long."
A decade?! What the F* are you talking about?!
The first Hellblade was released back in August 2017 and development for Hellblade II started 2 years later!
Where did you get that "A decade of anticipation and development." BS? Why are you here spreading lies about a game you don´t know sh!t about?
"The fact that we haven't seen ANY real gameplay videos says more than enough regarding this.
"Only pre-rendered "Gameplay" videos."
Lmao!
That line is nothing but further proof that you never played Hellblade in your life! The game is focused on REALISM and IMMERSION, genius!
There´s NO VISIBLE HUD AT ALL!
IT´S ALL GAMEPLAY RUNNING ON AN ACTUAL XBOX SERIES X!!!
It´s baffling how some dumb and arrogant people believes they´re in a position of authority to talk about subjects they have zero knowledge of!
Next time you go out running your mouth spreading lies and misinformation, make sure you made your homework first!
We'll see when it drops. I'll say this, based on how 1 played prepare to be disappointed lol.
"FYI that game sold 1.6+ million copies which is far from a failure."
Nice. So FF7 Rebirth or 16 for that matter, are doing just fine. Aye Observer 👀 👍🏽Thanks for telling the truth.
"Nice. So FF7 Rebirth or 16 for that matter, are doing just fine. Aye Observer 👀 👍🏽Thanks for telling the truth."
Always my pleasure.
And just to put things into perspective; By the time of its release, The Order: 1886 were a new IP from a relatively unknown and unproved studio. The game sits at a 63 Metascore.
The PS4 had 20+ Million consoles sold after 1 year and 3 months in the market.
Final Fantasy VII: Rebirth, is well known, highly regarded as one of the most prominent RPG of ALL TIMES, by one of the most beloved and traditional gaming studio in the market. Rebirth also ranks at the same 92 Metascore as the original.
By the time of its release, the PS5 had sold 50+ Million consoles after 3 years and 3 months in the market.
I´m sure you can connect the dots.
Have a good week.
""FYI that game sold 1.6+ million copies which is far from a failure."
Releases between PS4, Xbox One, PC, Switch then Series S/X is absolutely 💯 a failure. That's 450+ million gamers between all the platforms and it barely sold anything
I would generally agree with the article to be fair.
I enjoyed the original well enough but the puzzles and combat were excruciatingly repetitive.
If the gameplay hasn't advanced then that is going to be really disappointing.
I always thought the gameplay and story was mediocre in the first game but the graphics was phenomenal. I also remember the first game was really short.
You never played! Stop with your bs lies.
It´s so easy to see through your lies. You never talk about ANY game in details and profundity. It´s always the same old, repetitive, dumb, vague and generic comments.
I´m pretty sure if made you specific questions about that game, you won´t be able to answer because... well; you won´t be able to find the answers on the internet so easily. XD
Come on! Prove me wrong!
Hellblade 2 will run at a dynamic resolution on Xbox Series X|S, and the console version will not support a 60 fps mode.
It seems like the console version could support a 40fps mode though... if they add 120hz support.
You make a good point. I think 40 FPS options will become more common once 120hz TVs become more standardized.
That's conjecture on your part, you don't even know if the game can hold 30 FPS yet.
Its looking more and more like it was a design decision. which is to say they only wanted everything set to the best quality while providing that 'cinematic' experience of an epic big budget movie. How many big theatrical movies do you know that are 60fps?
Ive played the first game at 60 and while it makes things faster... it also breaks the mood and flow of the game. so I set it back to quality mode where it just feels better. Its not GoW... so its okay that it is slower paced.
@darthv72 You're trying to turn 30fps into some kind of positive when in reality it's just that the devs couldn't hit 60 consistently. There's a difference between saying 60 isn't needed and trying to gaslight people into believing it's some kind of win for the game.
And that's the other thing- games aren't films. Where 28fps is fine for films we've long since moved on from 30 being the standard here.
I'm open to being corrected here but I'm pretty sure that only Sony have gone the 40fps route so far, I see little evidence that they'll even entertain the thought
Welcome to actual UE5 gaming on the current gen.
Less impressive looking and less feature rich UE5 games are already running at an internal 720p to hit 60fps.
If only we had a 33.5 tf console to to run all these graphically demanding games.
@Einhander lol go ahead and buy into that lie with that 33TF thing and be highly disappointed when it comes out ..
What’s the point of the Series X being the worlds most powerful console if they are clearly just going to be held back by the Series S…and you know for a fine fact that’s the real reason why.
The S isnt holding it back... there is no fidelity or performance parity in use here. If anything, if it did offer a performance mode they would push for that on the X while keeping the S in its singular quality mode like other games have done. This is more of a CPU issue than a GPU one.
Hellblade 2 seems like it will be much heavier on the GPU side than the CPU side.
"What’s the point of the Series X being the worlds most powerful console if they are clearly just going to be held back by the Series S…and you know for a fine fact that’s the real reason why."
One real and also interesting fact, is that there wasn´t nothing holding the PS5 back to harm Ratchet & Clank: Rift Apart´s development. I remember how some PS fans used to scream at the top of their lungs how that game is a true next gen game only possible on PS5 and blah blah blah.
And now we know that game (among many other Playstation games on PC) can run even on the Steam Deck which is weaker then the Series S.
It is what it is.
Wait a minute.
Didn't DF debunk all of those "R&C could run on PS4/without SSD" comments because they've tested it with various settings?
Just asking. Not stating.
ahahahahaha @purple101 nice one, Obscure you got owned right there :D
It is what it is ahahahahahaha
@purple I think youtube one doesn't use the SteamDeck's SSD rather micro SD card which obviously will be slower.
There's a difference between running and running the way the developer intended. Batman Arkham Knight and Mortal Kombat 1 "run" on the Nintendo Switch, but clearly at a cost. Ratchet and Clank runs on Steamdeck, but you're outputting at 720fps with reduced image quality and no raytracing. So it's impressive, absolutely, but don't sit there and act like it's 1 to 1 parity just because you can't grasp how the Series S holds back the generation. Hint: the Series X cannot massively outdo the Series S because of console parity, so it's unlikely the Series X is going to ever be utilised to its fullest.
You want to push up with a Pro model, not push down.
@Tody... and yet there are plenty of games that offer better visuals and performance on the X than the S. The whole 'parity' thing is about the content... not the fidelity or performance. Which is why things like raytracing is not in S games but is in the X versions. Same with offering various modes for quality and performance on X but not on S.
At the time of its release there was no technology available that could do what the ps5 ssd can do. As time went on, naturally, technology advanced. Why some people don’t understand time progression is baffling. Its like you’re sub-human or something less intelligent.
Mods I didn’t call him that, just saying he resembles/looks familiar to.
@darth72 What you and Observer fail to grasp is the development starting point. With a PS5 Pro, all games would be developed for the base PS5 as intended, and then enhanced for the Pro. The benchmark is the PS5 console. The PS5 is mandatory, the Pro is not.
With the Xbox Series S and X, the benchmark is ALWAYS going to be the INFERIOR console from the getgo, the Series S is mandatory. The Xbox X is supposed to be the base model of the generation, but thanks to the S it's never going to be. It's anchored down. Whereas a PS5 Pro would not anchor any development because it's not a different console, and it's not the benchmark of development.
Hence PS5 exclusives will always outdo Xbox Ones. That and developer talent I suppose. The Xbox Series X is never going to be fully utilised.
Why is that hardcore xbox fanbots like you are the embodiment of anti-truth? The poster boys of hypocrisy.
"7 years in development for just 30fps 🤔"
It took 12 years to develop Dragon´s Dogma 2 which runs at 30fps on both PS5 and XS and you were championing that game just the other day.
Such hypocrisy.
I can´t wait to see your lame excuses for GT6 also after 12 years in development to deliver a 30fps performance on both current gen consoles. It´s gonna be funny.
@Obscure
If you did proper research you’d see that they had the idea 12 years ago for Dragons Dogma 2. Dragons Dogma 2 hasn’t been in development for 12 years..
Took them five years to develop
Source: https://www.vg247.com/drago...
@Obsecure
Dumbest comment so far and Capcom is a 3rd party. Developed for 12 years? You really believe THAT?
So, ok I'll play your game. Starfield was developed for 25 years and only 30fps on the series consoles.
@Flakegriffin
"Took them five years to develop"
Hellblade II was announced back in December 2019 as an *early in development* game, so it didn´t took 7 years in development either.
It will be released on May which accounts for less than 5 years since announcement.
I think a game like this that is essentially an interactive movie is fine at 30fps. Should have little impact on gameplay and is more focused on visuals and atmosphere anyway
"60 FPS Mode Not Supported In Favor Of “Cinematic” Experience" - The Failed Movie Director Syndrome strikes again... Awesome.
Well, while they're at it, why don't they just make the game run at 24fps? Might as well make it truly Cinematic...
how many big movies have you seen at 60fps? My tv offers a feature called trumotion and it looks cool for animated films but makes regular movies look like crap. Not every game needs 60. Only action, racing, shooting and fighting games need 60 because those are all fast paced. RPG, puzzle, adventure... those are slow and 30 is perfect.
I don't mind 30fps when and if the Gamplay requires it and not because the Graphics are so Life-Like it's tanking performance.
If your Gameplay is so out there, so impressive, so unique, so intricate that you have no other choice but to drop the game to 30fps? Then I'm OK with that. No problem. On the other hand, if the gameplay is laughably a nothingburger, like the first Hellblade, and all you're doing is spending all of your studio's time and money on the Graphics, so much so that you have to drop your game to 30fps? Fok off. Go get a job at Pixar or whatever.
Now a days good and even great graphics are achievable by great Art Direction, Shaders, Modeling, Animation and most importantly, the Light Rig. Go see how great the first Three Splinter Cells still look on the OG XBOX. And if you manage to make it look Photo Realistic without sacrificing Performance, cool. If not? Learn to scale back and optimize and learn to spec your games better. Simple.
This ain't Hollywood, this is the Games industry. Gameplay is King and Graphics are meant to complement it and not the other way around.
“ RPG, puzzle, adventure... those are slow and 30 is perfect.”
I disagree. Recently replayed Witcher and Cyberpunk in 60fps and the experience was better. Gaming isn’t passive like watching a movie. I whip my camera around a lot. 30fps judder doesn’t support my playstyle.
Can't compare a movies framerate to a games, ones passive the other is interactive, you don't just see the frames, you feel them in your inputs, it's a disingenuous argument.
Funny you mention splinter cell... those were 30fps slow paced stealth games. Very cinematic for their time that still hold up well. This game will do the same.
I guess you missed the part where I said: "If your Gameplay is so out there, so impressive, so unique, so intricate that you have no other choice but to drop the game to 30fps? Then I'm OK with that. No problem. "
Splinter Cell on the OG Xbox was something else. Next Gen before Next Gen. And it wasn't simply because it looked good, in fact, the models where not the best, but because the Lights and Sound changed how the game is actually played. Gameplay > Graphics. It so happens that in this case, the advancement of Graphics - The Light System they Used - actually enhanced the Gameplay beyond any other game before it. So the sacrifice is warranted.
Now, if the game had looked like the PS2/Gamecube version, then I wouldn't have brought them up, since they are NOTHING like the OG XBOX version. Not even close. Those could've been 60fps since the Light Rig in those games don't actually change anything.
So my main point with Splinter Cell was that the Light System you use makes THAT much of a difference. Where a lot of games from that Generation look kinda Flat, even with great 3D modeling, the Splinter Cell series can fool a few people in this day and age by looks alone.
This the thing, while Snake was hiding in Boxes or small Bushes while changing his Camouflage in the Option Menu, Splinter Cell was letting you live the life of a modern day Assassin, Hitman, Operative, Ninja by using the Light and Sound System in a more advance way. This was the evolution of what games like Thief started.
And speaking of Thief, the advance Sound system in that game actually enhances AND changes the entire gameplay, by making your steps not only sound different but by changing the Sound Waves and how far they travel through the level in order to alert guards and NPCs. Next Gen stuff that we hardly use nowadays. If we do at all. Pity.
You can even add stuff like Physics to this as well. Where games like Red Faction or Teardown changes the gameplay dramatically because of how the Physics and Collision work. Again, since the Gameplay is the one taking precedent and benefiting because of it, then it's ok to bump down to 30fps in order to experience the new gameplay concepts.
Like I said, if the advancement in graphics help the Gameplay achieve Next Level, then cool. But in Hellblade, nothing they have shown, gameplay-wise, is enhanced by having movie quality graphics. It looks to have the same generic fighting mechanics from the first one. And THAT, to me, is a problem.
all the things you mention... lighting, physics, sound... you hold those games in high esteem for that yet you dont for this. Why? the first is held in high regard for its ambient sound which many say you need to use headphones to get the full effect. This new version expands upon that while upping the lighting, physics and aureal density to make it even more deep an experience than the first. Its as if you are passing judgement without even experincing it for yourself.
I get it... if you did not like the first then this is more of the same. Why not just be honest and say that without resorting to insulting their vision but make excuses for other games that had similar visions.
Again, the point is that if the actual gameplay is being affected, then sure, but if it's just a visual aesthetic thing, then no.
"to make it even more deep an experience than the first." This is how you're missing the point. This deep experience could've been achieved with a less performance intensive style. Since none of what Hellblade is doing gameplay-wise, based on the ACTUAL gameplay shown, is being affected by how pretty or realistic it looks. None of it is. Plenty of games are doing more with less.
"Why not just be honest and say that without resorting to insulting their vision but make excuses for other games that had similar visions" Because I find these type of games lacking and misguided. And that's my opinion based on what I see games should strive to be.
Would you rather experience a Dragon coming down, blowing stuff up, smashing the shet out of everything, fighting some army, some other titan, and whatever else in a cinematic? Or would you rather experience the entire thing in real time? Would you rather watch Joel make the decision to save Ellie or would you rather make that decision yourself? Would you rather play as Ellie while she goes down the path of Violence by killing everyone in sight, or would you rather it be left up to you? See where I'm going with this?
Take Bethesda games for example. This whole idea of Protecting Important NPCs is a massive step backwards. The fact that they took away the freedom to kill important quest givers was a massive blow to how I approach every situation now. Cuz there's no dangerous situations anymore. You will never lose anything. See what I mean?
So would you rather just be passive there until some gameplay loop shows up or would you rather take part in everything happening? I know I want full control of the experience. I want to be able to affect the worlds and characters and I want the world and characters to not only react to me but to also try to change me, manipulate me and interact with me. What I don't want is THE MOST AMAZING THING THAT HAPPENS!!!! happens in a cinematic. Or if it's happening, it is happening all the way over there while I hardly affect anything or not even interact with it.
I want for the eventual full integration of everything Cinematic into the Gameplay proper. No more movies, no more walking sections, no more QTE, no more seeing the obvious hands of the devs telling me what I can or cannot do at any one moment. No more anything of that sort. I want full interactivity and actual advance AI. True Next Gen.
There have been many games that have brought forward game mechanics that are, quite honestly, game changing. Take what games like Hitman, Alpha Protocol, Deus Ex, Breath of the Wild, Soulborne, Sherlock Holmes, and others, and put the money in those types of game mechanics. Start small, build upon it, make sure to always reuse your assets in order to save money, and make that the priority. In the end, the graphics will eventually catch up and blow our minds away. But I gotta tell you, from a gameplay perspective? Gaming has been mostly stale for way too long now. Too many "Cinematic" experiences and too many Copypasta game mechanics... uBeSawft...
And no, I'm not talking about Mario, or Sonic, or Tetris or games like that. They certainly have their place. I'm not advocating for ALL gaming to be how I envision them. Just the ones that are pretending without actually trying, cuz AAAA has to be Cinematic!!! or cuz AAAA Graphics!!! cost too much money, or whatever, so the gameplay and interactivity must be sacrifice!
But to each their own.
UE5 seems to be a CPU hog and given graphics fidelity, I expected 30 FPS. For those who want better there is the PC version.
I really think developers should optimise for 40fps fidelity options. Insomniac are really technical wizards and despite preferring 60fps in every single game I played, Spider-Man 2 was the first game where I actually settled on the 40fps option with VRR and 120hz as the best of all worlds.
Closer to topic though, I don't understand how this game couldn't have a performance mode. I mean, it's not the PS3 and 360 era where they can sell this "it's more cinematic" idea to us, surely.
And if it's Unreal 5, maybe the engine just isn't well optimised like its predecessors.
If they can’t run it at 60 cuz of using that UE5 feature set, just say that. If you wanna play it off like an “artistic” decision then why did the first Hellblade have a 60FPS mode. Cuz in terms of art and mood it’s the same universe.
the first didnt have a 60fps mode initially... that wasnt added until the Pro/one X came out and they put it in later as an option. the majority who played the original did so at the original 30fps cinematic presentation it was meant to be.
Do you mean cinematic presentation it RELEASED at?
If it was meant to be 30fps, the developers wouldn’t have made a 60fps patch… right?
From memory UE5 and UE engines in general don't have the greatest CPU optimisation. So I'm guessing it's a CPU bottleneck caused by lack have optimisation of the engine.
"Ninja Theory founder Tameem Antoniades left Microsoft. It’s unknown whether this was due to creative differences between him and Microsoft"
Wait, wait, wait!!! It can't possibly be creative differences between him and Microsoft. We've been repeatedly told that Microsoft, Phil Spencer are anyone at Xbox would interfere with First Party Development. "First Party Developers make the games they want to make"....they said.
Tameem Antoniades leaving would explain why this little 6-8hr game game took well over 5yrs for the 3 Trillion dollar Corporation to complete. Seems every Microsoft First Party Studio is in the mist of a dumpster fire for 3-4yrs now.
Didnt y’all want next gen games? This is what UE5 does with current gen consoles. It was announced at this framerate running a damn tech demo on PS5.
If you want 60fps next gen games, wait for pro / mid-gen upgrades. Machines can’t keep up with this engine.
Or have developers develop their own engines.
30 vs 60 FPS has been a hotly debated topic since the release of the Xbox Series and PlayStation 5 consoles. What side are you on?
I'm of the side that doesn't really care. I like it when games offer a choice but I dont treat them any differently if there isnt one. A good game is still a good game and you are only going to know if its good by playing it yourself.
The world's most powerful console and Hellblade 2 a first party exclusive can't do dynamic 4K in 60fps after being in development for 7 years. But we got the PS5 thats supposed to be weaker compared to the series X doing dynamic 4K 60fps in Horizon forbidden West, God of War: Ragnarok, and Spider-Man 2 all open world games perfectly. Not to mention Hellblade 2 is a linear game and still can't do 60fps. It's comical and unacceptable but let's move the goal post. What's really funny is that Rachet and Clank is a linear game with a 60fps and raytracing option 😂
Who here’s GENUINELY triggered about the frame rate? If anyone does insist on 60 fps is it really worth waiting months extra for the PS5 version?
Yeah but regardless of the console being really powerful the game might not be. 60fps games are not usually 4k, making them less powerful than games that can run in both. Either that or it makes them less powerful because they CAN be ran in 60fps at 4k.
Currently playing Spiderman 2, Hoghwart and GT7 at 120 Hz on my PS5 .... just saying ...
Show me a UE5 game on PS that pushes 4K 60. They don't exist; you just named mostly games that can run well on PS4. Hellblade 2 is a new-gen engine that pushes a lot of bells and whistles.
And let's be real, HellBlade 2 looks graphically better than all the games you listed.
My favorite is the excuse of “we want cinematic experience”
Okay, so why isn’t it 30fps across the board? Why does it run 60fps on PC? Lol
@Sonic man stfu all those PS5 games have PS4 counterparts I would hope the PS5 would run PS4 games at 60FPS you goofy … lol yall Sony pony’s mad asf now with games looking like Rise of Ronin I don’t think yall should be talking at all lol
@Sonic... all the games you mentioned did not initially have a 60fps mode. or more specifically... the majority of those who played the 2018 GoW did so on a base PS4 which was 30fps. Same goes for Horizon, same goes for Spider-Man and even going back to the PS3 where ALL the R&C games ran at 30fps as well as big critical hits like uncharted and TLoU. NOBODY complained.... being 30fps is NOT the big deal people make it out to be.
You (like myself & others) are just spoiled by the choice of 60fps now. Choice is not a bad thing... but then again neither is only have one option if that option provides the best experience visually and audibly.
I remember before this gen launched and all that we heard from the fanboys from a certain side for more than a year. Hardware ray tracing, 60 fps, RDNA 2, Direct X 12 blah blah blah. Which system's 1st party is actually doing all that AT LAUNCH right now. Now look where we at. It's funny how things change lol and now all we hear is excuses on the world's most powerful console. Remember Redfall shipped at 30fps and how that one looked? Wheres the Ray tracing? Errrbody got short memories now.🤣🤣🤣 ;
Now I loved the 1st Hellblade and I'm sure this one will be good but damn. L after L. Now "cinematic" is ok. Dynamic resolution is ok. You can't make this shit up. Oh well, happy gaming people.
I prefer 60fps, but I’m also well aware that you can’t expect to get graphic heavy games with 60fps on games that’s not expected to sell tons of million copies. There’s not a budget for it. Graphics has always been a bigger selling point over fps, so when they make a graphic heavy game the work needed to get higher fps increases. It’s easier to get a budget for it if you have a huge IP like Spider Man that’s expected to sell tons more than Hellblade.
@Einhander1972,
Just an FYI, 33.5TF only going by AMD's marketed dual issue compute (DIC). Realistically, it will be around 16-18TF (that's pretty powerful, don't get me wrong, nearly double powerful if we're lucky), but definitely not 3+ times more powerful than base PS5.
Rumors are Pro's GPU likely based/derived from 7800XT (since leaked specs kinda match)
And technically, in real world the 7800XT is actually around 18.5TF GPU. Dual issue compute, is what gets it up to 37TF.
Games don't take advantage of dual issue compute, as evident by 20.7 TF 6800XT out performing 18.5TF 7800XT (37.3TF DIC) in PC game benchmarks.
Future consoles games are guaranteed to take advantage of upscaling techniques (be it FSR3 or PSSR).
Immortals of Aveum is already introducing it for performance bump across both consoles.
Though it's unfortunate, the vast majority of studios have switched to UE5 (including for HellBlade 2).
You aren't going to see literally any UE5 games run at 60fps on these consoles if UE5's new features are being used.
These inexpensive gaming boxes are over 4 years old, which is longer than most people would even keep a GPU. Buy a PC and a 40-series GPU if you want games to look this good at 60 - otherwise, keep playing games without Lumen, RTAO, RT reflections and shadows, etc.
30FPS will be the norm going forward if games keep pushing the tech in this way - hence the need for a PS5 Pro or PC. Unless you want games to keep looking the same as they have all generation with their horrendous screen space reflections, pop in textures, lighting that makes moving objects look disconnected from the environment, etc - then we should probably accept the switch to 30 and accept that if you want better you need to upgrade your hardware. It's time.
Tech moves fast now. And no, FSR3 can not increase a frame rate from 30 to 60 *especially* on hardware like this.
They put way more emphasis on graphics, fidelity and presentation over everything else I understand that but most of these types are 60fps. In fact I'm surprised it's 30 fps.
SF being 30 sure it's open world, I think redfall is 60 now but 30 at launch still unacceptable now. Most current gen games are being 30 I know that. With MS tech, money and time they should of gotten this at 60.
Maybe the game is doing allot, graphically they sacrificed 60?
Either way MS 100% has a feature complete problem in their games. Just yet another long laundry list of issues MS can't get right.
"Most current gen games are being 30 I know that."
Most PS5 *first party exclusives* has a 60fps option. Even Rise of the Ronin has it😂. Hellblade 2 is a Xbox first party exclusive that should have that option especially after being in development for 7 years. UNACCEPTABLE
I wasn't even talking about PS exclusives I was talking about 3rd party in general. I have no clue why you would bring up PS. Most of PS games this gen are cross gen also. Rise of The Ronin also struggles to hit 60 fps also often dipping into the 40's. Dogma is 30.
I got some new tidbits that the 30 fps was a creative decision. Not a hardware issue they chose 30ps to make it feel like a "movie"
Regardless it still stands.
I guess you missed this part where I said.
"Either way MS 100% has a feature complete problem in their games. Just yet another long laundry list of issues MS can't get right."
Dang man at least try to keep up.
"How're you enjoying that unstable 30fps in Dragon's Dogma 2, Sonic?"
That's because of the lazy developers. Digital foundary already said the developers had a lot to do with that and I also believe they admitted to it😂 Hellblade 2 is a Microsoft first party exclusive and it shouldn't be no excuses for that. It's unacceptable on Ninja Theory part that they can't add a 60fps option
DF said no such thing about Capcom being lazy in regards to DD2's performance. The only laziness they suggested was the lack of a 30fps cap toggle.
Which is now patched into the game. DF acknowledges the struggles the game has with CPU bottlenecks and acknowledges Capcom's remarks committing to look into it especially on PC.
Anything else is a false interpretation by you, but you probably didn't watch their coverage on it anyway (you clearly didn't listen to it)
We're talking about Hellblade 2 a first party exclusive that's being in development for 7 years and don't have a 60fps option that's unacceptable. Dragon's Dogma is a third party multiple game and has nothing to do with Hellblade 2. But I can see you just wanted to mention Dragon's Dogma 2 one game with issues only every platform that's not even a Microsoft first party exclusive😂 Keep defending Microsoft if you like.
Most current gen games are 30 fps? That's complete bs. I have 0 PS5 in my collection that are capped at 30 fps.
30 fps games this gen are outliers, not the majority.
I guess you forgot most PS5 and Series X games are cross gen also. Suicide SQUAD, Alan Wake 2 are 60 fps, Plagues Tale now 60 and Gotham Knights 30 still, Dogma is 30. There's more games but it's a toss up. Certain games are 30 then patches on 60 later. Tbh we should be seeing way more 60 and it should be the standard.
Most games will always be "cross gen" since they need to run on older PC hardware, too. I guess you forgot that 30 fps games this gens are not the majority, but outliers.
This is objectively false, and I say that as a 60fps gamer.
This is very much a slow, cinematic game so the choice here makes total sense.
So if this was really just a design decision to make it more of a movie... Why can't people just accept that decision? I am spoiled by the choice of quality and performance modes but I can understand a devs decision to do one and not the other. I guess others just arent as open minded. Its like trying to understand why a 3rd party game would be exclusive vs being multiplatform. That decision is up to the dev and yet people will still question the reason they don't agree with.
I say, just dont even worry about the why and just play the damn games and enjoy them for what they are. A break from the reality that surrounds us on a daily basis.
Choice would be nice, they should give a performance mode option for those that prefer
According to Obscure, all it needs to be 'true next gen' is for it not to be on PS5. He said the same thing about Starfield. Look how that turned out.
It's funny isn't it, all these guys clowning on PS5 'third person narrative movie games', yet suddenly this game, which is similar scope to the first, looks to play the same, wilp be way more walking simulator and movie-like than any playstation game is suddenly the best thing since sliced bread and 30fps is now fine lol.
Don't feed the troll. These clowns just come here to scream out "Long live dA PoWa Uv Da KLOwDZ, FTW, YOLO!".
All Unreal engine 5 games 😁😂 and Black Myth W will have a 60fps option
https://www.ign.com/games/f...
It may be on PS5 Pro. In order to know for sure we just have to wait for the game to launch on PC and then compare the Graphics Cards.
This seems to be a serious issue with xbox exclusives.
I'm disappointed they didn't put a sticker on the box, I would have paid 5 bucks for it on ebay as a collectable like I did for the Redfall sticker. It'll be worth more than the game.
Now I understand why the gaming media shills are trying to make Stellar Blade look bad by spreading fake problems and talking up drama.
These consoles aren't powerful enough to push all the graphical stuff U5 brings. Y'all want heavy graphic games with Ray tracing and expect these consoles to do 60 fps lol. Shouldn't be surprising, last gen we all thought 60 fps would finally be the standard and we went through the gen with 900p at 30 fps as the standard. Even with the pro revisions it was checkerboard 4k at 30 fps. There is no debate, just willfully ignorant gamers who refuse to accept that this is and has been the standard and everything else is the exception. Y'all want graphics and fps? Get a PC lolz
(360 days)
"Brah FPS is so important. It's all about the 60FPS"
(xboxone and beyond)
"FPS is really not that big of a deal actually. it's all about the gameplay"
Ps360 days most games ran sub 30 for every cod there was like 50 crysis 2s on 360.
I just find it funny that since PS3/Xbox360 generation we have been sold on 60FPS console gaming yet here we are still not having that. Console gaming hasn’t evolved
"Console gaming hasn’t evolved" for Microsoft...
All the PlayStation exclusives even the third party ones have had 60 fps.
I think the 30fps thing is going to be more common on both ps5 and xbox going forward as games stop being cross gen. I suspect the era of 60fps being common is ending.
PS3/360 games struggled to get 1080p/60fps, PS5/Xbox Series struggle to get 4K/60fps.
If 60fps was the goal, they should have focused on 1440p/60fps this gen instead.
I remember more ps360 games failing to hit 30 fps at all stuff like GTA IV or crysis 2 had huge hitches on all platforms. The only 60 fps game which had decent fidelity was cod most things were 30
In every generation since the 1st there are a mix of 30/60 games. Nobody complained then but since the 7th gen they sure as hell complain now.
"30 vs 60 FPS has been a hotly debated topic since the release of the Xbox Series and PlayStation 5 consoles."
WTF? it was already a thing last gen, just not expected for all games. even at the beginning of last gen, people were sceptical when Killzone Shadow Fall was claiming 1080p60fps for its MP on the PS4 launch. they achieved it through the use of temporal projection and even got troll suing them for false advertisement but the 60fps was achieved nonetheless. right now with all these checkerboarding, dynamic res scaling, DLSS, FSR, frame gen etc....looking back at the backlash towards KZSF, it was so unjustified. they were just ahead of the others!
back on topic, 60fps has been the allure since the release of the PS4 Pro and later the XbOneX. the option to use performance mode in games since 2017 has been a welcomed addition and that was what makes 60fps being expected for all games this gen.
Ninja theory games always 30fps, heavenly sword, DMC, hell blade all 30fps.they push graphical fidelity over everything.not defending them as I find it unacceptable but it what they've always done.
30 FPS is next gen.🤣🤣 This will be repeated with the next console gen. as well, good job.
To me heavily cinematic gameplay and 30 fps doesn't worry me all that much if it's truely pushing fidelity.
Still I'll play this one when it comes to ps5 in two years I'm sure they will add a high frame rate cap by then
The problem I have with the narrative of conveying cinematic feeling is that all Xbox exclusives have used this excuse for not making a 60 fPS at launch. Redfall, Starfield, and now Hellblade.
This was more frustrating when Xbox PR guys sold us the idea of 60 frames as standard and Xbox Serie X as a high-end PC.
The sad part is that I do believe that NinjaTheory wanted to create a visual masterpiece using all kinds of effects from Unreal Engine making it probably really hard to get that stable 60 FPS but the overuse of the cinematic excuse makes this a hard pill to swallow.
If the problem is the Serie S then let them have a 30 FPS game while the Serie X ppl gets a performance mode.
Ninja Theory being stubborn.
I won't be playing this game, but I really don't understand why it's so hard to say least give people an option. I don't care about the outstanding and detrimental need for cinematics to the point that you don't allow for a performance mode. I'll take softer visuals and worse lighting if it means it runs twice as smooth.
In 2024, that shouldn't be much to ask for. If you've already had to compromise on making the best looking UE5 game that you could because you need to develop for Series S, why not compromise again to allow for a performance mode?
I don't get it, and I sincerely hope this doesn't become the standard. If GTAVI is only 30fps, I'm skipping it.
If it's not a fps, racing game, or something more akin to Ninja Gaiden. I honestly don't see it as a problem PERSONALLY. However the double standard here is funny af after all that whining over DD2, people sure wanna defend this game, and this has less of an excuse being linear and all
It doesn't bother me either way. Obviously 60 is preferable, but the only game where 30 really bothered me was Redfall. That said, even some PCs probably won't be able to hit 60FPS on newer games.
As PlayStation 5 and Xbox series consoles enter their mid gen cycles and we see more and more games pushing for higher fidelity using new rendering techniques this will be Commonplace.
It's the circle of life really since 3d rendering was a thing. The PS2 had a large numbers of 60 fps games in its earlier years which eventually gave way to more 30 fps titles so did the PS3 and PS4 why would the ps5 or equivalent Xbox be any different.
If you always want to play at 60 or above it's best to stick solely to PC.
Third 30fps game in a row. The world's most powerful .......................... Xbox.......................... .............................E V E R.
If it's not action heavy then 30fps should be fine.
Mind you, I still think 60fps should always be an option.
Im pretty sure they can hit 60fps on series X, but im pretty sure that the series S is holding them back to 30fps, and Im pretty sure Im gonna eat some protein pancakes right now🤗 btw if you use Unreal full potential its pretty heavy on your system I used it almost every day for Archviz, maybe in the future they patch it for 60fps 🤷♂️
The spectacular thing here is how Xbox fans totally critize a game on PS5 when it has 30fts but when it happens on Xbox they make a u turn and defend 30fps.
What's with the bipolar disorder? Every day changing the tunes and never making a stand for their opinions.
Wasn't there some experiment recently to show that some people just can't see 60fps? Pretty sure those are the people arguing that 60fps doesn't matter.
I suppose 30fps should be fine. Slow combat, one on one encounters, walking from place to place and not much unscripted things happening around you.
It’s not a big deal but it’s interesting how the strongest console ever has had struggles launching games at 60fps day one.
Redfall, Starfield, and now Hellblade 2. Redfall got the update later for 60fps but why is Xbox struggling to launch games with a 60fps option?
I wonder if it has to do with the Series S.
I'll play it in 30 if I have to but we know a slight graphical hit can give a better frame rate for console and depending on your rig set up PC as well. Performance mode should always be an option these days if needed
This happened with Gotham Knights and that was a multiplat game with less graphical demands.
Guess like that game, I'll just pick it up on PC if its good. Sometimes games get 60fps patches so maybe they'll do that for Xbox owners too.
Idk, why people aren’t able to understand that 60fps isn’t a function of console power only.
60 fps was possible all the way back to PS2.
It just comes down to what the developer prioritizes during development.
Every single console or hardware device would be limited in some capacity and either you maximize the horsepower for visuals or you use it to get more frames at the expense of visuals.
Unless there is dedicated hardware for frame interpolation it would always be a trade off between visuals and frames.
Some developers would choose visuals.
Doesn't matter to me. 60 is certainly nice, if attainable. I just want to see this release on PS. Big fan of the first and really wanted to see more of this story.
I really did not pay attention to frame rate until I played RAGE on PS3 by ID Software which ran at 60 FPS on PS3 and 360 back in 2011. Wow what a difference. So I am surprised so many games are still running at 30 FPS on current Gen consoles.
"FRAMEGATE"
Technology advances and devs still don't cater to gamer requests regarding framerates. Think its time to set a foot in the gate.
I know I'm gonna get cooked for this, but I have zero issue with a locked 30 FPS for a game like this. It's as cinematic of a game as you're going to get, and it's not fast-paced by any stretch of the imagination. I personally loved the first game and cannot wait for this one.
Probably not the big issue that its made out to be as this game like the first is a walking sim that dose not rely on pinpoint action responsiveness. Its a beautiful graphical experience that is more of a linear filmic progression.
Microsoft’s decline continues. Pop this on disc. Happy days. Microsoft went weird after Windows XP. Xbox didn’t take off, most Xbox 360 sales down to RRoD. Xbox One was a letdown, Series X much worse. The slab just sits gathering dust just like Microsoft today.
Hey hey’ now, give them some credit, at least 1/3rd of those Xbox 360’s… didn’t blow up!
I mean my bother went through 3, one he brought, then that was replaced by ms, then another he had to buy when that one died
So yeh, 3 counted sales to my 1 ps3
It was either 60 FPS with the 3 hour campaign or 30 FPS with the 6 hour campaign and the decision was to be made by decree
If they use the full capabilities of U5 on console doesn't matter if is xbox or ps5 they gonna struggle U5 is heavy on the GPU, And on top of there is Series S also the need to optimize, maybe they will ad an option for like 1080p 60 down the road
60 FPS is kinda irrelevant because of the style of game but it would be nice. A consistent frame rate above 30 is fine. I honestly think a lot of games would benefit visually if 60 fps wasn’t what they targeted.
Anyway I play on PC so id play at what ever is stable at 1440p so probably 144fps I’m guessing but definitely probably 60.
I don’t have a 4k monitor but I might see how it looks rendered in 4k…
Xbox original said 60FPS is standard of game industry nowadays
Also Xbox when release 30FPS only mod for FPS game Redfail and 30FPS action game Hellblade 2
Xbox fanboys: We are fine, we don't really care ... what a double standard!
Wow ...
For any sort of combat based games, 60fps is crucial. It literally affects the gameplay.
I have a 4070 in my PC so this is a non issue for me. I absolutely refuse to play ANY current gen game in 30 FPS.
What a fraud the Xbox has been. They mislead people into believing that Xbox series would have 60fps as standard. They even made fun of PS5 which is the only console consistently delivering 60fps in the grand majority of their games.
I don't know how people still believes on Xbox.
Will look best on PC with 60fps can't wait!
i think there will be some RT - PT mods like they did with horizon games etc
According to digital foundry, Hellblade 2 runs at 964p to 1070p at 30fps on series x
This isn’t shouldnt be categorized as a game it’s just an interactive movie.
MASTERPIECE
I can´t wait!!!
Digital Foundry quotes
Says image quality is 'mixed'
-letterbox
-Low res
-soft images
-unwelcome effects
-blurry
-image breakup in motion
-and artifact prone quality in motion
Sounds like Xbox was the one needing a Pro console