Here is a message from Jyamma Games CEO Jacky Greco regarding the release date announcement and canceled Xbox Series release:
“I’m proud of the work that the entire team has accomplished, especially when considering that we are an indie company team of just 60 people, in contrast to the numerous Soulslike games that have been recently developed by teams, including outsourcing assistance, numbering over 700 individuals.
“During the transition from Unreal 4 to Unreal 5, we managed to expand the game and elevate it in terms of content and quality going beyond the expected AA standards. Presently, the game offers three main regions with over 40 hours of gameplay, more than 100 different enemies, supported by a robust RPG system.
“We focused extensively on aspects beloved by souls-like players, particularly the diversity of builds and weaponry.
“Our Skill Tree and Mask-switch systems promise to revolutionize the souls-like genre with unprecedented build diversification.
“Currently, we offer 68 skills and 30 masks, resulting in over 150 million possible combinations. This, coupled with over 120 available weapons, 30 aspects (stats modifiers), and more than 45 spells, expands the possibilities beyond anything seen before.
“We are eagerly anticipating the freedom players will have within our game.
“A demo will soon be released on PlayStation 5, Steam, and Epic store, affording potential buyers the opportunity to experience the game before making a purchase. We are confident they will be enamored with it, and this will also provide us with valuable feedback from players worldwide.
“Regarding the release on Xbox, we have decided, in the interest of ensuring a superior experience for PC and PlayStation 5 players, to reassess the possibility of an Xbox release post-launch.”
Atlus has released a Q&A for Raidou Remastered: The Mystery of the Soulless Army covering system information and release details
interesting thing is, that the switch 2 is still the inferior version, despite it being more powerful.
Neon Giant will use Unreal Engine 5 for the next game, as they call their in-developoment project "a very ambitious step up" from The Ascent.
Ex-Bethesda designer Bruce Nesmith explains that The Elder Scrolls 6 likely won't offer deeper stats, but deeper choices.
This means they will likely be more open-ended decisions; speed runners may be in for a treat.
I'll believe it when I see it. I also don't feel Bethesda games are stat intensive as it is, though. It seems pretty basic.
Aren't RPGs SUPPOSED to be stat heavy? So are they leaning even more away from being an RPG? Ugh ☹️
Curious if this is a Baulder's Gate situation or a Stellar Blade one? If it's the former, then MS is obviously available to assist. If its the later then.... that's that.