Dynasty Warriors 5: Empires was a spin-off from the popular Dynasty Warriors series, adding a strategy element to the huge battles.
DaxGamer's Sam Welsh writes "With a seventh Dynasty Warriors from Japanese developers Koei on the way, I’ve got to admit that even though I am a huge fan and have been since the first release in the UK, I really am amazed at how on earth are they are able to re-release the same basic format every few years and quite literally sell …millions. One of the gaming wonders of the world perhaps? How do they do it? I’ve decided to put my bias aside and have a have a good look at possibly the most recycled, but awesomely fun game ever under the microscope."
The reason is simple. Half of the fans play because they love the history, half because it's mind-numbing, button mashing fun on the Normal difficulties. It's a great stress reliever to go in and mow down hundreds of thousands of enemies, and on harder difficulties you will always be finding yourself running to look for health as you have a sliver left on your health bar. One good hit and you die, but you then find that health and the relief pours over you as you return to kill everything in your way.
Simply put, it works.
just maybe different gamers like to play different games and have different tastes? did people ever thought about that?
People who think Musou games haven't changed, either haven't played Musou games, or don't care to remember Musou games. Each new game is fairly different. Obviously, the core gameplay mechanics won't change, so it's moronic for gamers to (constantly) complain about them not changing.
No one moans about Halo 3 for having the exact same point-and-shoot gameplay of Halo 2 and Halo.
I just watched Red Cliff - the two part movie based on the romance saga and now I can't wait to play this game even more.
Repetitive or not, this game will be awesome.
Some of the best games are remembered as being amazing due to having such great characters. It takes a lot of effort to make a cast of characters truly likable. Have you ever considered how much effort goes into creating just one character? They are carefully sketched countless times, modeled and animated, voiced... Their personality is carefully sculpted along with the story, and eventually the character comes to life.
Sometimes, however, developers can get away with skipping some of these steps. Maybe it's a marketing cash-in on a famous figure. Maybe it's use of a franchise license. Maybe the developers were just fanboys of certain people like the rest of us are. Whatever the reasoning, the fact remains that recognizable figures have been finding their ways into video games for years now. Here is a list of the ten most stylized of these figures: the ten that have been blown up into something truly special.
Gackt has quite a few characters based off him in the Final Fantasy series, namely Squall and Genesis (and probably other games). Could have done a little better than mostly sports game spinoffs and pop culture games though, I mean come on, they're a dime a dozen.
I'm surprised they put Gackt's Bujingai character on the list instead of Genesis from Crisis Core. More people know about Genesis than Lau, tbh.
Wonderwallweb Writes:
With the element of strategy on the battlefield and backstabbing rulers this title stands out as one of the better Dynasty Warriors games to date and worth a look if you have never even considered a Koei title in the past.