90°

'Games made by soulless machines': Tech sparks debate over AI stories in video games

Is the future of artificial intelligence in video games playing out in a cyberpunk ramen bar? Tech companies would like you to think so, but game writers aren't so sure.

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Community88d ago
Profchaos88d ago

From witnessing countless ai generated articles and content it's clear ai is not very creative and often produces nothing but word soup so I'd like to keep ai away from storyline or side quests as much as possible

Where does ai have a place I think ai can be used effectively in upscaling technology or the remastering process for older games touching up assert etc however it must be done with human supervision ala GTA trilogy where it was used but clearly not vetted before being included in the game

anast87d ago

You have a point, but it's not going to stop. We will either play AI games in the future or not play them at all.

Vits87d ago

I mean the core issue with AI is exactly what it's substituting. Generating visual art is a perfect example of this. Currently, if you want to use AI to generate anything short of a background, you are going to deal with numerous drawbacks. From anatomy issues in humans and animals to completely broken fonts for logos and visibly recycled styles.

But when it comes to writing, things are a bit messy. There are indeed extremely talented writers out there working on video games. But there are also a lot of them who really aren't, and we all know it. Take games like the recent Suicide Squad or Starfield; those game scripts could very well have been done by AI.

Another issue with AI writers that is often pointed out is the ludonarrative issue. Basically, AI, by its very nature, wouldn't be able to write within the context of the game mechanics and scenarios, which would lead to a lot of ludonarrative problems and break immersion. However, against that argument, one need not look further than The Last of Us Part II. That game is a embodiment of ludonarrative issues and is still considered by many as one of the best games and game stories out there, so it's clear that for the majority of the market, that would not be an issue.

So AI, with all its limitations right now, probably wouldn't hurt game stories as much as the writers would like gamers to believe. I doubt that it would improve what we have now, but given what we have now, I also doubt that it would be measurably worse.

PitbullMonster87d ago

Games made by Ubisoft, Activision, EA and Bathesda already feel soulless.

calactyte87d ago (Edited 87d ago )

As it stands right now, AI is really good at taking existing concepts that a human imagines and then organizing them into a coherent story. You still need creativity, but I think having a "room of writers" is probably no longer necessary. So in that regard AI is taking jobs. For instance, let's say I provide AI with a number of characters and what their personalities are. I might say, (if making a murder mystery) the Butler who seems like the protagonist is actually the killer. If you try this, AI will do a pretty fantastic job of writing dialogue between characters that would lead you, as the reader, not to suspect who the killer is. Normally a writer works with other writers and breaks a story down into parts where the characters motives start as unclear and then progressively become revealed. AI does a really nice job with foreshadowing also. You can also tell AI to incorporates symbolism, and misdirection. TLDR; I'll never not use AI when writing a story. It's just a tool that when used properly will make good writing great.

S2Killinit87d ago

Horrible future awaiting us all.

100°

Games Need To Stop Announcing Too Early

There are a number of issues that arise whenever games decide to announce early so let's go over some of them to find out why this is a bad practice.

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gamescordia.com
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phoenixwing18h ago

To be honest I'd rather know stuff is in the works but other ppl throw fits over it so it's whatever

porkChop6h ago

I'd rather they announce a game when it's like 3 months away. Quick little advertising campaign, round of interviews, gameplay deep dive, and a launch trailer. That's all you need. Cheaper marketing rather than wasting resources trying to maintain hype over like 4 years.

SimpleDad5h ago

Also, it's more likely that people will be hyped up and make an impulse purchase, or a preorder if the release date is announced.

Hotpot5h ago

Not announcing too early also contributes to better work environment. I’m in IT and there’s just too many crunch happened because some higher ups set a hard deadline way too early down the line.

franwex5h ago

Yeah. Fallout 4 announcement was great. Announced during the summer and it came out fall of the same year.

stalnox1h ago

The same thing happened with Witchbrook, its been multiple years and nothing. No updates at all, really. It's nice to know something is coming, but waiting for 5+ years for info isn't really fun

60°

Develop:Brighton’s Indie Showcase competition returns this year, and here are the ten finalists

We have the ten finalists for Develop:Brighton’s Indie Showcase competition right here, so take a look ahead of the event next month.

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pockettactics.com
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70°

Unreal Engine 5 Showcase - Future Games Show Summer Showcase 2024

The Future Games Show Summer Showcase saw the return of the Unreal Showcase, an eye-popping section featuring stunning vistas, game demos, and evolving proje...

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OlderGamer173d ago

All nice and well but i want to see that in real gameplay on a console...and Hellblade 2 dont cut it....