After being conscripted into the Swedish military, Helldivers 2’s developers used this experience to make an oddly realistic sci-fi shooter.
According to Pilestedt’s response on Twitter/X, “If [they] stop supporting Helldivers at any point, [they] will automate systems to ensure it keeps being playable.”
When you mess up, the first instinct is to flee in shame. Helldivers 2 players share why you shouldn't feel bad and leave missions.
Your goal in Helldivers 2 is to complete missions as a team. Not to kill your fellow soldiers just as you're about to finish one.
Toxic behavior... I haven't encountered it much, but I generally keep to my own lobbies.
I'm sorry but it's completely on the developers to make their own games 100% grieve-proof, or as close to it as possible. If you don't want TK-ing then why the hell put that in the game? Just plain stupidity.
In my personal experience, I had a couple of really high-level players join my medium-low-level missions just to try to kill us. Of course, they get kicked as soon as we notice, but I feel they are probably bored with the game and, instead of moving on, they pull this sort of stuff. It is more sad than annoying to be honest.
This happened to me for the first time last night. I was so caught off guard by it. I wasn't team killing, and I was taking down objectives and gathering damn near ALL the samples. Got booted for absolutely no reason. They should take away the option to boot players when the drop ship gets called in. Or you can't get kicked after a set period of time in game. 5 minutes for the short 12 minute missions, and 15 minutes for the 30 or 40 minute missions. That's apt amount of time to see if you want to keep a player on your crew.
It is alright for me to be honest, as long as the mission is complete. The minus experience is for everybody not just the player who died.